The Evil Within The Assignment Snails For Sale

The Evil Within: The Consequence

FAQ/Walkthrough by Bkstunt_31

More for The Evil Within: The C... (PS3):

^ _____________________________________________________ ^ ^/ \^ .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'. ^/ \^ // \\ | Please click the link above to recommend this FAQ | // \\ / ¯| |¯ \ | to other users. This is the best way you can show | / ¯| |¯ \ ¯| | | |¯ | your appreciation for my FAQs. Thank you very much! | ¯| | | |¯ | | | | '._______________________________________________________.' | | | | |_|¯|_| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |_|¯|_| _______________________________________________________________________________ Blitz Knight Stunt Presents: ________________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ \ | |¯¯¯| |¯¯¯| |¯¯¯¯¯¯¯| \__ | | | | | | ___| | | | | | | | | | | | |_| | | |___ | | | | | | | | | | | ___| | | | |¯| | | | | | | | | | | | | | | | | | | ¯¯\ | | | | | | | \ | | ¯¯¯ ¯¯¯ ¯¯¯¯¯¯¯¯ ___ ___ | | |¯¯¯¯¯¯¯| | | | | | | |¯¯¯| D L C C H A P T E R: | ___| | | | | | | | | | | | | | | | | | | T H E C O N S E Q U E N C E | |___ | | | | | | | | | | | | | | | | | | S T R A T E G Y G U I D E | ___| | | | | | | | | | | | \ / | | | | | B Y | | \ / | | | | | ¯¯\ \ / | | | ¯¯\ B K S T U N T | \ \___/ | | | \ ¯¯¯¯¯¯¯¯ | | ¯¯¯¯¯¯¯¯ ___ ___ ___ | | __________ | | | | | | | | | | |¯¯¯| |¯¯¯| |¯¯¯| |¯¯\ |¯¯| | | | | | | | | |__ ___| | | | | | | | \ | | | | | | | | | | | | | | | | | | | \ | | | | | | | | | | | | | |_| | | | | \ | | | | | | | | | | | | | | | | | |\ \ | | | | | | | | | | | | | | | | | | \ \| | | \ / \ / | | | | | | |¯| | | | | | \ | \ / | | | | | | | | | | | | \ | \ / / | | | | | | | | | | | | \ | \___/ \___/ | | | | | | | | | | | | \__| \ / ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯ \ / 1 0 0 % S P O I L E R - F R E E ` ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ Platform: PlayStation 4 Version: 1.00 Last Updated: 7/6/2015 Email: FAQs @ bkstunt .com Web Site: http://bkstunt.com/ Facebook Page: http://www.facebook.com/Bkstunt This document is best viewed using a FIXED-WIDTH font, such as Courier New. If the ASCII above/below and the charts used throughout the guide look strange, please change your settings to display text in a FIXED-WIDTH font. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Table of Contents >==O ``-.______________________________________________________________.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To navigate much easier through this guide, I added the search system, which works just by following these simple steps: - Highlight the "Section Code" of the section which you wish to go and copy it (CTRL+C). - Press CTRL+F to bring up the search sub-menu. - Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you wanted to be. Just like magic! This takes you to where you want to go easily and FAST, which is important since this guide is HUGE. It sure beats scrolling through this text document for 30+ minutes, right? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~ 1] Introduction........................................................[BK100] 2] Controls............................................................[BK200] 3] Main Walkthrough....................................................[BK300] 3.1] Chapter 3: Illusions . . . . . . . . . . . . . . . . . .[BK303] 3.2] Chapter 4: A Ghost Is Born . . . . . . . . . . . . . . .[BK304] 4] Archive Transcripts.................................................[BK400] 5] Trophies............................................................[BK500] 6] Version History.....................................................[BK600] 7] Credits.............................................................[BK700] _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Introduction >==O ``-.___________________________________________________[BK-100]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hey everybody, Bkstunt here with a guide for The Evil Within's second DLC Chapter: The Consequence. We continue our control of Julie Kidman from the first DLC chapter. That being said, you should really play the first DLC chapter before playing this! Thankfully I wrote for that, so if you are looking for a guide for that here you go: o http://www.gamefaqs.com/ps4/134496-the-evil-within-the-assignment/faqs/71333 I wrote for the main game with my friend Absolute Steve, so this DLC chapter has a bit of his influence in it along with some of my old formatting. Sort-of a mesh that hopefully works. By the way, if you are looking for a guide for the main game, here you go: o http://www.gamefaqs.com/ps3/711439-the-evil-within/faqs/70314 Anyways, its good to be with you all again! Let's do this! ~ Bkstunt ____________ ¯¯¯¯¯¯¯¯¯¯¯¯ FOLLOW ME! ____________ ¯¯¯¯¯¯¯¯¯¯¯¯ Want to talk about some games!? Maybe throw out some ideas for what YOU want to see me write about next? I made a facebook account for just that reason! You can 'Like' me at: ______________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Facebook.com/Bkstunt ______________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I also have a website you can visit to see what other guides I've written, as well as see upcoming projects. I've also written a TON of reviews that will go up there (You want to play GOOD games, right?!). _____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯ Bkstunt.com _____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯ So between those two sites, come on over and say 'Hi!' sometime. ___________ ¯¯¯¯¯¯¯¯¯¯¯ Donations ___________ ¯¯¯¯¯¯¯¯¯¯¯ First of all, let me say that my primary motivation for writing guides is, and always will be, for the gamer. However, as I've learned by writing just a few guides on new games, it can hit your pocket book! I wish they'd give me these games so I could crank out great guides, but they don't! Ah, maybe one day! Until then, if you've found this guide helpful please consider donating to help me offset my costs. You can donate to my paypal account below: ________ ¯¯¯¯¯¯¯¯ PAYPAL ________ ¯¯¯¯¯¯¯¯ Paypal ID: Gregorio31 @ Gmail . Com Hey, it's WAY better than paying $20 for a guide, right? Even the smallest amount will be appreciated. ________ ¯¯¯¯¯¯¯¯ AMAZON ________ ¯¯¯¯¯¯¯¯ ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me out by shopping through me! It doesn't cost you a SINGLE CENT either, which is kick-ass. All you do is visit my webpage's donation page below: ____________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bkstunt.com/donations.html ____________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you are there, you can click on the AMAZON link at the top and shop as normal. 4% of what you buy will then be sent to me. Please be sure to send me an email so I can thank you personally as well! Or just send me an email to say "Thanks!" Every one of those I read makes my day! ~ Bk _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Controls >==O ``-.___________________________________________________[BK-200]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _.——————._ PS3 GAME CONTROLS [CON-1] _.——————._ | L2 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | R2 | /|—´¯¯¯¯¯¯`—|\ /|—´¯¯¯¯¯¯`—|\ //| L1 |\\______________________________//| R1 |\\ ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\ //' `. S O N Y .´ '\\ /' .——. ' ' .——. '\ / |UP| \ ____ ____ / ( /\ ) \ ( .——. \/ .——. ) [ SL ] [ ST > ( .——. `——´ .——. ) | |LT > < RT| | ¯¯¯¯ ¯¯¯¯ | ( [] ) ( () ) | .( '——' /\ '——' )_ .——. _( `——´ .——. `——´ ). \ |DN| `. ( PS ) .´ ( >< ) / ´ `. '——' .´¯¯`. \ `——´ / .´¯¯`. `——´ .´ ` | `._ . LA . ) ( . RA . _.´ | | ¯—._____.—. ' L3 ' |__________| ' R3 ' .—._____.—¯ | | /\ `.__.´ /¯¯¯¯¯¯¯¯¯¯¯¯\ `.__.´ /\ | | / `._ _,´ `._ _,´ \ | | / ¯¯¯¯ ¯¯¯¯ \ | ' .´ `. ' \ .´ `. / `._ _.´ `._ _.´ ¯¯¯¯¯ .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`. ¯¯¯¯¯ | UP = UP | /\ = TRIANGLE | | DN = DOWN | [] = SQUARE | | LT = LEFT | () = CIRCLE | | RT = RIGHT | >< = CROSS | | | | | L1 = L1 TRIGGER | R1 = R1 TRIGGER | | L2 = L2 TRIGGER | R2 = R2 TRIGGER | | | | | LA = LEFT ANALOG | RA = RIGHT ANALOG | | L3 = L3 (PRESS) | R3 = R3 (PRESS) | | | | | SL = SELECT | ST = START | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | PS = PLAYSTATION BUTTON | `.____________________________________________.´ ____ XBOX 360 GAME CONTROLS [CON-2] ____ .´ LT `. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .´ RT `. .—´————————`—._ _.—´————————`—. .´ LB / `—.____________________.—´\ RB `. ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`—.___ Microsoft ___.—´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` ´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ` ´ __ .\¯¯/. __ .—. ` ´ .´¯¯`. (BK) . \/ . (ST) ( Y ) ` ´ . LA . ¯¯ ' /\ ' ¯¯ .—. `—´ .—. ` , ' LP ' `/__\´ ( X ) ( B ) . `.__.´ .——. `—´ .—. `—´ ´ |UP| ( A ) ` .——. \/ .——. .´¯¯`. `—´ ´ |LT > < RT| . RA . ` . '——' /\ '——' ' RP ' . | |DN| `.__.´ | | '——' | | | | . ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` . | | .´ `. | . .´ `. . .´ `. ` .´ `. ´ `. .´ `. .´ `._ _.´ .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`. `._ _.´ ¯¯ | UP = UP | Y = Y | ¯¯ | DN = DOWN | X = X | | LT = LEFT | B = B | | RT = RIGHT | A = A | | | | | LB = LEFT BUTTON | RB = RIGHT BUTTON | | LT = LEFT TRIGGER | RT = RIGHT TRIGGER | | | | | LA = LEFT ANALOG | RA = RIGHT ANALOG | | LP = LEFT ANALOG | RP = RIGHT ANALOG | | (PUSH DOWN) | (PUSH DOWN) | | | | | BK = BACK | ST = START | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | GIANT "X" = XBOX GUIDE | `.____________________________________________.´ .—————————————————————————.———————————————————————————. | COMMAND: | ACTION: | |—————————————————————————|———————————————————————————| | Left Analog Stick | Movement | | Right Analog Stick | Camera Movement | | Left Analog Stick (Push)| Flashlight On/Off | |Right Analog Stick (Push)| Inventory Screen | | | | | Directional Pad (Up) | Item Shortcut | | Directional Pad (Left) | Item Shortcut | | Directional Pad (Right) | Item Shortcut | | Directional Pad (Down) | Item Shortcut | | | | | A / X | Confirm/Interact | | B / O | Cancel/Burn | | X / Square | Reload | | Y / Triangle | Melee | | | | | LB / L1 | Sprint | | LT / L2 | Focus Flashlight | | RB / R1 | Sneak/Hide | | RT / R2 | Shoot/Melee | | | | | Start | Pause Menu | '—————————————————————————'———————————————————————————' * Game Controls can be changed in the Options Menu. _ _ _____ _ _ _ _______ _ _ ______ _____ _ _ ____ _ _ | | | || _ || | | | / /|__ __| | | || __ || _ || | | || __|| | | | | | | || | | || | | | / / | | | | | || | | || | | || | | || | | | | | | | _ | || |_| || | | |/ / | | | |_| || |__| || | | || | | || | _ | |_| | | || || || _ || | | ( | | | _ || __|| | | || | | || || || _ | | || || || | | || | | |\ \ | | | | | || |\ \ | | | || | | || | ||| | | | | || || || | | || |__ | | \ \ | | | | | || | \ \ | |_| || |_| || |_||| | | | |_______||_| |_||____||_| \_\ |_| |_| |_||_| \_\|_____||_____||____||_| |_| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[BK300] The meat of the guide! Follow along to find all of the game's collectible items and survive with ease! _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< CHAPTER THREE: ILLUSIONS >==O ``-.____________________________________________________[BK303]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Welcome back to The Evil Within! We are thrown right into Chapter Three, waking up in a hospital room. The cats are a nice touch! Inspect the door when you can. As soon as the scene changes STOP and go back into the room. There is a safe on the table here with a code. Check the walls here for the code, which is going to be RANDOM. Grrr... They will look something like this: 8 6 5 So, I can't help you with this safe, but I will say rotating the innermost circles here moves everything, so do the LOWEST number first. It matches the lowest number you saw. THEN work your way upward. This opens the safe and nets us [_LETTER SCRAP 1_]. After that, head outside your door and left, into the foyer. You will meet the nurse here of course. After some dialog, a small scene will occur. After that you CAN talk to Tatiana, but there isn't much dialog. Head back into the hallway with the cells and check out the door on the far left (the reporter's room, as you recall). You get a scene with him and afterward the door will be open. Head inside to get the [_ENTRY #154_] Research Document. After that, go view the other two doors in the hallway. You already know who they belong too, but they are some good scenes. Once you are done there, go to Tatiana and enter the door behind her. Follow the music to the lockers for something to happen, then head back and listen to the man. Interesting stuff... Head outside the METAL door that is the shortcut to the brain gel room in the main game for one more quick scene to your left. You can't enter the gel room, but when you go back to the foyer, the wall across from the desk will react more and leave a "1" mark which you can focus your light on. Do so to get another door. Use it and watch what happens. I love it when they use the TV's to tell story like this. Take the door that appears afterward. Head forward and you'll see a short scene showing off the terminal. After that look around for another "1" on the wall (in a corner) and use it to reveal two doors. Take them to a hallway. You can try the glass doors on the right, but the power is out and of course we need to get it running. Continue on past the bathrooms and junky office and we will get a scene soon. And we dropped out flashlight. Because OF COURSE we did. We do have [_CHEMICAL LIGHTS_] nearby though, so turn around and grab the green glowing thing on the wall nearby, the pay attention to the note below: TROPHY TIP: FUMBLING IN THE DARK ~ This trophy is given to us if we use "no more than" 10 Chemical lights between the time we got them (NOW) and the time we turn on the generator. We can do this with dramatically lower than 10, but I'm going to write the guide while using less than 10, so this trophy SHOULD come naturally to you here. Just keep this in mind as a warning not to use too many! OK, time to make our way in the dark. Lovely. First of all, don't bother throwing a light up here: there is only one path down so follow the edges of this upper walkway area until you find the ladder down. It's away from the door we entered from, so just follow the edges. Now, there should be a vent nearby to your left and right as you touch down below. Turn RIGHT and walk away from the ladder. A machine will be on your right and up ahead is a corpse. You can let it grab you if you want and you can then stomp on it to kill it. Head past it and go RIGHT when you can, to another vent shining on the wall. Crawl into it and peek out the other side. Still with me? Good. There should be a door in front of you past some chain link fence. Head to the right and throw a stick (#1!) into the corner (throw when the throw line extends out from you as there is a corner here). This gives us some much-needed light. Go hide by the machines near the door and wait as there is an enemy here. WAIT until he moves away from the door and then head through it. Now, head straight ahead until you hit a wall, past a couple of enemies (steer around them and note you can hit a wall if you go too far right immediately past the door). Once you hit the wall, follow it to the LEFT until you reach a big passageway in the wall to the left. This triggers a CHECKPOINT so you know you are heading the right way! As you head down the stairs, the light will turn off. LOVELY. Follow the right-hand side down here by the barriers until you hit a small wall, then go to the left a bit and keep following the right wall until it forces you to curve right into another room (you can throw a light down the hallway here if you want; not necessary). The room leads to some stairs, but take the LEFT SIDE in this room. Go down the stairs when you reach them. At the bottom of the stairs, throw a light to the right corner (there are fences in front of us), then move to the corner and take cover. Throw another up ahead, the follow the clear path and enter the cubby on the left and hit the switch here. This turns on the axillary power and nets us our trophy! (-NOTE-) You should get "Fumbling in the Dark" Bronze Trophy at this time. Fun Fact: According to my PS4, only 0.2% of players have this trophy as I write this! Ultra Rare! Most people are playing this on PS3, I am sure. Time to head back now! Go back the way you came, but be sure to grab the AXE on a corpse on your way back. Use it to kill the enemy near the door we passed on our way here. Also, note how very linear our path actually was (it was a TON scarier in the dark!). Keep going the way we came and avoid the second enemy moving through the door by the vent. Sneak past him. We aren't missing anything here, so head up the ladder and go back all the way to the door that needed power. We can of course go through now. Head down the stairs and watch the scene at the end. Interesting. Head to the left now and search the offices for [_MUSIC TRACK 1_] before doing anything else. Head to the bottom of the stairs now and pull away the cart that is nearby to continue on. Use the hand-scanner to get to a new room. Here there are stations with the... brain experiments we saw in the mansion from the main game. Gruesome! Head to the tables in the far end of the room to find the [_ENTRY #120_] Research Document. After you grab this, watch the vision. Soon after that, the room will undergo a radical change... Make your way back the way you came and enter the door on the right that you find. Keep following this gruesome path through the hallway and finally to a room where a light is flickering. After going near the monster, you can focus on the wall and a door will appear. Enter it and get ready to run! Run through the linear hallways until you get to a room with several walls and partitions to hide behind. Now, THIS room we need to find the exit to and scan our hand. Then we must wait awhile until we can go through. The best place to hide is without a doubt the center area, where the small short wall area is that allows us to see the room and move around it stealthily. Once the door opens up make your way over there and head RIGHT. This leads to a shutter we can get through (button mash!), saving ourselves from the weird light creature. "Out of the pan, into the fire...". Our new room isn't very safe and is, in fact, another trap room. We need to evade the creature once again while waiting on the door. The exit is to your right, so go start the timer when you can and then evade the creature (I had great luck doing one slow counter-clockwise loop around the room). Enter the elevator once you can to be "safe" once again. Head through the shower hallway once the elevator stops and through the doors you find. We now find ourselves in a room with the exploding enemies, so be VERY CAREFUL where you throw your chemical lights here! To the left is an exploding monster that is blocking our path. The game WANTS us to go under the shelf to the left, but PFFFT to that! Aggro the monster and run as he gets near you and puffs up. He'll die and you'll be OK. Very easy to do. Now wait a second for the other monsters to lose interest, then sneak past where he was and go under the RIGHT shelves. Go through the door here. Continue on past the large circular room to a room that will really look at you the right way (that was horrible, I know!). In this eyeball-infested room, walk forward and watch the scene. After that, grab the [_FLASHLIGHT_] on the table. Hello again, old friend! BEFORE we go into the next room, head to the left corner and look into the sink! Inside is [_SNAIL MODEL #1_]. Heh. Nab him and then shine your light on the "1" here to open the way forward. Go through the door you find. STOP! Before going down those stairs in front of you, turn LEFT and you will see a safe. There's no combo to this safe though, instead we are going to be matching up blood splatter. Look at the dials and you'll see each of them is bloody and can be matched up to the dried blood. Start with the LOWEST dial first and match up the blood, then the upper left dial. Finally do the upper right dial to gain [_LETTER SCRAP 2_]. Easy. Head down the steps now and at the bottom notice the shapes that disappear on the whiteboard (we'll need them for a puzzle in a bit) and then shine your light on the "1" in the middle of the room for a short scene (and to see what became of Rueben). Hmm. A door appears afterward, with a button lock. This is where the red squares to the right come in handy. Note that they extend beyond the whiteboard to the left and above, making a bigger puzzle. This should get you through, but double-check just in case the game is random: o = BLANK x = LIT SPACE o o o x o x x x x x o x x x x o Go through the door now and pick up the [_ENTRY #209_] Research Document from the cart to the right as you go. Continue on to a terminal, the go to the doors behind it for a scene. Past that is a save point you can use if you wish. From the save point continue on to a ladder (look above you before you start going down). On your way down is another short scene about your partners. He has plans apparently. You'll soon find yourself on solid ground again... at the police station! Head up the stairs here to two big doors. There are a couple of smaller doors off to the side for an interrogation room, but there's nothing over there for us. Head through the big doors and check the desk for [_MUSIC TRACK 2_], then continue on through the next door for another short scene. Go through the door on the right and take a right to the first door in the hallway here. There is a SAFE here we can get into. To find the combo, look at the window with your light. (-NOTE-) This combo IS RANDOM. You will very likely have different numbers than I do! 18 LEFT 11 RIGHT 24 LEFT Put in the combo for [_LETTER SCRAP 3_]. Head back out now and through the nearby door marked "Exit". It is raining pretty hard outside. Continue through the next door for another short scene. After that, head through the nearby door. Sunny this time. Head into the door at the end for ANOTHER scene. Yes, this is the third one in the office. But this time we have goodies to pick up! After the scene is done, head to the right of the desk on the small table for [_RECORDING #31: DEBRIEFING_] file. Our first "Personnel Files" file so far. ALSO, on the other side of the room check inside of the open suitcase for [_SNAIL MODEL #2_]. Tricky! Continue on through the small door and down the hallway to the bigger doors for a scene. We are now outside, in a crumbling world! Note the theater sign in the distance! Take the stairs down on the right and hop over to the building with the blue tarp. It sinks a bit as you do on, but continue to the catwalks. Here be sneaky as you approach the enemy in the distance (use the left path) and the game tells you to press 'X' behind him to knock him off the roof. Great idea! Do so and he'll fall to his death. Head into the building now and once you turn left, look for [_ENTRY #133_] on the cabinet to the right, right in plain view. Continue on and we'll be in an area with enemies once you drop down. This is beyond easy though. Sneak to the right to the building and an enemy here will be moving around. He stops in front of a broken fence though, so sneak over to him and push him down to his death. Note that you can crawl through the hole here to reach a dead-end with an [_AXE_] if you want. Grab it and continue. Up ahead is another catwalk with another enemy pacing. You can watch him as he also stops in front of a gap in the fence. We can push him off easily as well, or use the axe you got. I'd push him off and save the axe. Once he is dead, hit the switch to continue and climb up the neon "HOTEL" sign for a checkpoint. Head into the hotel and you'll be able to focus on Beacon for a bit. Past that head into the crack on the wall (to a lobby, I'm guessing) and look at the left wall for the [_RECORDING #26: ASSIGNMENT_] file. This is a good one too. Head into the office area now (is this not a Hotel?) and you'll see a VENDING MACHINE. This is a very special machine, but hit it once now to get the [_MUSIC TRACK 3_] item. Now, from there head left and you'll see a SAFE on the shelf near a microwave. This is a puzzle safe! We have to light up all of the buttons to unlock it! Note that we have to do this in a certain amount of moves. Here's how you do it! STEP 1: Hit the lower-right button. STEP 2: Hit the upper-left button. STEP 3: Hit the SECOND button in the SECOND row. STEP 4: Hit the FIRST button in the THIRD row. STEP 5: Hit the THIRD button in the FIRST row. This nets us [_LETTER SCRAP 4_], so take it and read the note below for a fun little Easter Egg! EASTER EGG: DANCE PARTY! ~ This Easter Egg is BIZARRE! Go hit the nearby VENDING MACHINE 14 more times (assuming you hit it once already for the music track, so 15 times in total) and after you have done that do a 180 degree turn and walk to the corner on your right. There should be a "Happy New Year" poster in that corner! Once you get near it, it will fall down and you can go look through the hole that was behind it! DANCE PARTY! It ends automatically after awhile, but as Julie says, "What the hell!?!?" Oh man, that was good. OK, now that we've had our fun continue on through the next crack in the wall to a hallway. We get spooked here a bit but go through the door at the end. This leads to an incomplete sculpture that we will have to put back together to get through. To the right of this sculpture is [_SCULPTURE PIECE 1_]. Grab it and put it on the sculpture. The room to the right is empty, so go through the wall on the left once you are ready. We find ourself in a large room. Go through the door you find and note the lockers here. To the left is a room of desks. Go in and sneak as an enemy is going to bust out of the far door any second. On one of the desks in the very back is [_SCULPTURE PIECE 2_], but we have to sneak towards it. Or, if you sill have the axe, you can kill this enemy relatively easily. There is nothing in the room she came out of, just FYI. If you DO get caught just grab the piece and run back the way you came. Once you slide under the wall, you will be safe. I DO NOT recommend going into the lockers, as the chance is good that the enemy will see you go into them. Just best to grab the loot and get out. Put the piece where it belongs and then use the sculpture on the wall to make an elevator appear. Enter for a short scene. Once you exit you can move down the rooms and stairs to a save spot. Yes, this chapter just KEEPS ON GOING it seems. So long! Continue on to a catwalk and as you go you'll see Sebastian below us. You remember this part of the main game, I'm sure! Especially if you were crazy like me and went through AKUMU mode. Anyway, continue on and duck under the beam. We'll drop down below soon and an enemy on the moving platform will show up and start shooting at us! Take cover and make your way to the left to a room with a [_HANDGUN_] and [_6 HANDGUN BULLETS_]. We finally have a gun and 13 shots to boot! Head back out and hit the flame barrel by him to take him out. A door at the far end of the area will open up and three enemies will come out. Let them come to you and shoot the red barrel when they do to hopefully take them all out. I kicked the first one as he came to group them together better. Mop up whoever you don't get with the barrel. Continue to the room they came out of. There is [_5 HANDGUN BULLET x2_] in here, so you should have enough ammo. Hit the switch here and three more enemies will come at you. You can use the barrel right outside to easily kill the first two, but the third one will likely need to be taken out solo. Head outside once they are dead and THREE MORE enemies will come at you. One comes from across the way and you can kill him by shooting the barrel over there as he passes. Two more are coming from your left. There should be the middle barrel you can shoot still, so use it and mop up whoever is left. We can cross the bridge platform now. If you need it, there is [_5 HANDGUN BULLETS_] to the right on a barrel, but the enemies drop so many bullets you likely don't even need it. Head to the left and down the ramp, going down the stairs you find and out onto a catwalk (note the billboard overhead says "Paranoia" on it). Continue on and soon we'll be in a new area. ,---'\____________________________________________________________________/`---. --- BOSS: THE SHADE --- `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' Now that we are armed, we can finally take on this thing. Although to be fair, we MUST kill it to continue. This light woman is actually a push-over compared to the amount of trouble she has put us through. The objective here is to shoot her THREE TIMES in the light (head) which will kill her. Yes, that is it: three handgun shots. Note that there are bullets lying around this area if we need them. The room we are in is full of columns we can hide behind, so do so and get a bead on where the Shade is. Note that we MUST HIT ITS LIGHT, which means we are going to be shooting at it from an angle more often than not. This is due to the fact that if it sees us, its light turns RED and we can't aim or fire at it in this state. So with that said, hunt the thing as it looks for you and do your best to aim while standing behind a column, then peek out and get a shot of at its light when it is looking around. Do this THREE times and the fight is over. It is fairly easy really, as if it sees us we can run and sneak to get away and we merely need to get three shots in to kill it for good. Continue on through the door it made once it is dead (note that you can go stomp on its light head if you wish) and down the hallway to another door with a scene. You will recognize where we are in the main game I am sure. We will view several scenes shortly afterwards and will need to run from the boss after that, so be ready! Once you gain control, you will want to: o Turn RIGHT o Turn LEFT o Stay LEFT o Stay RIGHT o Turn RIGHT o Stay LEFT o Stay RIGHT o Stay LEFT This is all pretty easy, to be honest. Much easier than the first DLC to be sure, as they give you much more time to react here in general. After you dodge the last three obstacles (bug arms), you will get the bus scene, which will officially end Chapter 3! (-NOTE-) You will get the "Things Fall Apart" Bronze Trophy here once you beat Chapter 3. _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< CHAPTER FOUR: A GHOST IS BORN >==O ``-.____________________________________________________[BK304]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well... the initial cut-scene here is very dis-heartening for sure. Bah, oh well. Move into the hallway behind you and head right. We will come to a picture of... Ruvik? Hmm, you can interact with this picture to make it go away. Seems... too easy. Continue on the path through the wall and once you get to an elevator try to open it up to see what happens! Head past the elevator into the shaft beyond it which drops us off into a room. Look on the right table here for [_ENTRY #31_]. Continue through the door and past the rubble. It is a fairly linear path until you go up some stairs and... things get CRAZY! The paintings out in the hallway are spurting that Ruvik blood stuff and lead into the next room. Head in there to see what is happening. We have to do something, QUICK! TROPHY TIP: THERE WILL NOT BE BLOOD ~ This trophy is somewhat quirky: you CANNOT kill any enemies OR get spotted throughout the hotel! This starts from here and ends after you leave the hotel, which I will note later on in the guide. This is of course ENTIRELY OPTIONAL, and does make it a lot harder so it is up to you whether or not to do it. Basically, use bottles whenever you can in the upcoming portrait section and SNEAK BY all the zombies and exploding creatures. You cannot kill anything OR get spotted. You CAN get the "yellow" warning thing, but no getting spotted at all. If you do, just restart from the last checkpoint to be safe. Personally, I would recommend doing this after beating the game so you both know what is upcoming and are more experienced (and you get to use the axes that way). I say quick, but we aren't timed here. In this first part of the room note the room off to the right. There's nothing in here but lockers on each wall, which make a decent hiding spot if you should need it. More importantly is the table near us and the enemy off to the left. This table has BROKEN DISHES around it that WILL MAKE NOISE and draw the enemy over if we step on them. Watch the enemy to the left as he circles the table on the left. Once he is moving across the far side, sneak over to the left table and take the [_AXE_] in it, then sneak back to the first table. Wait for him to loop around and walk towards the wall again, then sneak behind him and take him out. From there move to the bigger room and grab the bottle you find. There is an enemy to the far left guarding the painting we need to get to. Sneak around by Leslie but DO NOT get TOO close as the blood will hurt you. Sneak around to the side of the room by the painting and watch the enemy loop around the table. Go ahead and follow him around stealthily and when he looks out to the big room throw the bottle out there. He will go investigate and you are free to interact with the painting and save Leslie. After he runs off go after him and down the hallway. There is something special though: as you go keep an eye on your LEFT to see a cubby with a "1" sign on it. Shine your light here to find the "Staff Room" and enter. There is a safe here we can open, but we have to find three colored numbers around the room first. Remember that you need to shine your light on these to make them show up! Red Number: Across from the entrance, on the wall. Northeast of the whiteboard. Yellow Number: Left of the entrance, on a painting. Blue Number: In the "washing machine room" opposite of the safe. On the whiteboard. These numbers are all random, so I can't give you the answer, but once you find them you can put them into the safe for [_LETTER SCRAP 5_]. Nice and easy. Head back out into the hallway and you'll end up heading down into the rubble in a bit. You will come to a hallway after dropping down a couple of times. Here head RIGHT first and pick up the [_MUSIC TRACK 4_] you find. Continue down the hallway and you'll see the cat run to the right. Follow him whether you need to save or not as right of the couch is the [_ENTRY #232_] document. I wonder how many people miss this one due to not needing or wanting to save!? Save if you wish and continue on. We will come to a room FULL of the exploding enemies. This is going to be fun. To the right is a bottle you can pick up. Down below are three exploding foes that, if you wished, you could either make explode using the "get near them and run away" trick or if you wanted throw the bottle into the far right corner and then go down there and PUSH the cart forward. Once you do push the cart, it will make a loud sound, so retreat and let everyone who is alive reset to their normal positions. After that we need to get the keycard from the cold storage room to the right (you can see the blue item color from the upper walkway if you look). Sneak over to the right corner and through the vent. Once you are in the meat room, look for a bottle near the close wall and throw it in the right corner of this room. The item is in the left corner, so get over there quickly and grab the [_HOTEL KEYCARD_], then retreat. Now, make your way past the cart you pushed and down one of the two right lanes. Another exploding enemy is moving around down here, so watch out for him and use the keycard on the card reader. It makes noise, but doesn't aggro the enemy. Get on through to be safe. Now, there is a secret item nearby! Look at the nearby elevators and note that the second one is slightly ajar. You can squeeze through it. Do so and look to the right for [_SNAIL MODEL #3_]. Nice. Head back out now. Continue down the hallway and into a kitchen when you can (after a "look" event). Break the boxes in your way and then read the note below to get a trophy right here and now! TROPHY TIP: A REAL HERO ~ This trophy is missable, but it is hard to do so! After breaking the boxes in the kitchen, note the dumb-waiter in front of you. It will ding in a bit and the light will turn on! Simply go over and hit the button to get this trophy AND save Sebastian's life at the same time! Continue on to a new room where we will have to burn down Ruvik Pictures! This is a fun one. No real plates to worry about here, but there are TWO pictures this time: one to the left and one to the right (which is the one you saw right away). There are also THREE enemies patrolling this area: one enemy by each of the pictures and one in the middle of the area. More importantly: there is a VENT SYSTEM that breaks off twice against the far wall in this first big room and once to the smaller area to the left. This vent area is where you should go if you do happen to get seen at all! From the start, nab the bottle off of the counter and sneak your way to the right a bit. Once you can, throw the bottle in the far right corner and then quickly burn down the picture to your right when the two enemies go off to investigate the noise. Once you have it burned, retreat back the way you came and note the [_AXE_] in the wall in one of the center walls. Nab it if you wish. From here it is best to get into the vent system and then follow it to the left, back by the second painting. Exit when the enemy is walking away and kill him if you want. There is a bottle here too, so you could just distract him. Burn the painting once you do. Note the nearby room which has another [_AXE_] in it and a locker. You can also lock this room if you wanted to trap an enemy inside. With the two pictures burnt, Leslie will get away and get caught by another picture beyond the doors he was by. Great. The enemies are still alive too. The easy way to do this is to use the vents and go to the far end near where Leslie was, and sneak out when it is safe. You can try to burn this picture but watch the scene. After the scenes, DO NOT follow Leslie right away. Instead, go hit the nearby dumb-waiter on the left to uncover a safe. This safe is another light-puzzle game, so let's do this step by step: STEP 1: Hit the FOURTH button in the SECOND row. STEP 2: Hit the THIRD button in the THIRD row. STEP 3: Hit the THIRD button in the FOURTH row. STEP 4: Hit the FIRST button in the FOURTH row. STEP 5: Hit the SECOND button in the THIRD row. STEP 6: Hit the SECOND button in the SECOND row. Once you've done that, [_LETTER SCRAP 6_] should be yours. Continue to the hallway and the exit, going all the way out to the playground from the main game. Watch the scenes here (which are fantastic by the way) and once you regain control head forward for a change of scenery. This includes a save couch on the right-hand side, so use it if you need it. TROPHY TIP: THERE WILL NOT BE BLOOD ~ This part (where we are outside) is where the trophy requirements end by the way. You should get your trophy now. If you don't, I again just recommend starting over with NEW GAME + once you beat the game. Much easier that way. Enter the double doors and watch the scene. We are trapped in here with three regular enemies. Not too tough. There are also three axe's we can take care of them with. There are also a number of vents in the area that we should use if we are ever seen. There are also some bottles scattered Sneak to the right when you can and when the enemy that is near moves right, pauses, and starts to go left make your move by sneaking around to the right and grabbing the [_AXE_] from the table. Use it on him to take him out. One down. Next follow the right wall up and note the second [_AXE_] stuck in the man in the wheelchair. Grab it and wait for this enemy to move to the left as well, then take him out. The last enemy is easy enough as well: move back to the entrance and follow the left wall this time, looking for the axe in the furniture on the way up. Wait for this guy to move right now and make him pay for daring to pace about! Enter the door in the back now and you'll get some dialog from the boss. Once you are ready, smash the center console and end it. This also changes up the look of the surrounding rooms. Head out and down the stairs to the morgue area and shine your light on the "1" on the center table. This causes another entertaining scene. Head back the way you came and take the cargo elevator to the left upwards. This triggers another scene. Continue on to reach a hallway. Head down into it and watch for a cart that has [_ENTRY #188_] sitting on top of it. Continue on to a large metal staircase and go down it but STOP! Go look underneath this staircase for [_SNAIL MODEL #4_]! Tricky, tricky! Continue on to a room with an automatic door in front of you and a work area to the left. Go left and shine your light on the "1" over here for a scene. The boss will stay behind and fill the area with fog... spooky. Find the source of the fog (from the ceiling) and shine your light on it to make bodies appear. Once again, find the source of the fog (from the brick tub area) and shine your light on it. More decaying flesh. One last time, find the new source of the fog and shine your light on it (this time from the actual tub in the room). The room will undergo a serious change. We're back in the Sadist's room! Go behind the counter to the back room and you will see a safe! Now, we need to find the light code! This is tricky too! Head back out to the counter the Sadist works at and to the right (or to the left if you are facing the counter) kick the box. Go down the path it makes and break all the boxes back here. Shine your light on the walls here to find the code. It is random, so I can't tell you what it is, but once you see it you can unlock the safe for [_LETTER SCRAP 7_]. Head into the main area now (Sebastian was here?) and take the all-too familiar path. You'll get some spooks on the way, but soon it will lead to a modern-looking room from the first DLC chapters. Head up the stairs and through the vent system you find. Soon we'll be looking at an enemy that blows open a door with a shotgun... Oh yes... Follow the enemy and grab the [_AXE_] from the cubicle wall on the left. Take him out when you can... or try to in order to see a scene. Doesn't matter, have shotgun! In the middle of the area are a total of [_5 SHOTGUN SHELLS_], so gather them up and blow open the door. Take out the enemies that come after you though, as you are making a lot of noise. With any luck they will also drop shells for you. Pick up the bottle down below by the doors and head up now. Up above is another door that has some exploding enemies by it and even an infected enemy outside all munching on corpses. Go into the room and stand by the shutter, then throw the bottle at the door you entered. Quickly enter the shutter. You will find [_2 SHOTGUN SHELLS_] in the vents here and an exploding enemy moving back and forth past that. Wait for him to head left and quickly go right, then continue. Keep going until you can shine a "1" symbol to open up a completely new area. We are now in the sewers, and this is going to be a bit tricky. As soon as we drop down, we are going to be bum-rushed. As in, ENEMIES DO NOT STOP SPAWNING IN THIS UPCOMING AREA, so be wary! Drop down and three enemies will start to come out of the blood. Run to the right and kill the first as he is getting up, then turn around and go through the hallway. Shoot the exploding enemy that appears, reload and grab the ammo nearby (there is ammo scattered throughout - we aren't counting this time) and then exit. Run to the right and jump into the water - don't fight the two enemies chasing you. As soon as you jump in the water shoot the enemy that rises up. If he drops ammo, reload and pick it up (we are running and gunning, but need ammo) and climb the ladder. Continue forward and kill the enemy that stands up. Reload and ammo grab, then continue and IGNORE the door on the right. An exploding foe will come up next. Shoot him. Press forward and pick up the ammo on the small cart on the right and kill the next exploding for that pops up. Reload before rounding the corner. In this door here is a RUVIK CLONE! Get a shot on his face as he opens the door, then reload quickly. Shoot him again to kill him, but watch your back here for enemies. You may have to dance around them and reload. Go into the room Ruvik was in for [_MUSIC TRACK 5_] and two more shotgun shells. Hold out here if needed, then fight your way out and head RIGHT to continue to the door. Continue on as the room changes. We'll be at the beginning of Chapter 1 soon enough, but it will seem like we are trapped after the dialog. We aren't of course: head to the barred door on the left and shine your light on the barred door to open it up. Weird that there is no "1" symbol, right? Head on through and pick up the [_3 SHOTGUN SHELLS_] on top of the railing and save if needed. More importantly, to the right of the save couch you can find the last Personnel File, [_RECORDING #4: INDOCTRINATION_]. (-NOTE-) With this last Personnel File, the "Becoming an Agent" Bronze Trophy should be yours. Assuming you followed the guide, of course. Head down the escalator and enjoy the dialog. As you exit you will be in the rain. STOP here and head right. You will find a safe tucked away in the near corner that we can open right now. It is another one of those "match up the blood" combinations, so it should be easy for you. Start with the upper left, then the upper right, then the bottom dial to avoid messing anything up. You will gain [_LETTER SCRAP 8_] here. We can now put together the letter in the ARCHIVES menu. Go ahead and do so now. It is beyond easy, so I won't bore you with HOW, as they all fit together very nicely. Start with Scrap 1 in the upper left and you'll have no problem at all. This completes the letter. (-NOTE-) With the letter complete, the "This is Just the Beginning" Bronze Trophy will be yours. Continue now onward, into the doors in the distance. Once you are inside, head into the room on the right to find the very last document in the game on the table, [_ENTRY #264_]. This should be revealing and will also net us another trophy! (-NOTE-) With this last file, the "It's All Your Fault" Silver Trophy will be yours! Assuming you followed the guide, of course. Congrats! Head down the hallway now, picking up the [_2 SHOTGUN SHELLS_] if you can. At the end is an elevator. Call it and get ready to hold out. Enemies will break out of the doors to the left and come at us one at a time. Take them out and pick up any ammo you can. We will face 3-5 in total, depending on if they get held up by the environment. You may also have to shoot two at once, so be ready for that. Once the elevator comes get on and ride it upwards, but note that we need at least ONE SHOTGUN SHELL before you get on that elevator, for trophy purposes. Once the ride stops, head forwards and watch the short scene. You can then go see yourself in the tub if you wish for some dialog. After that, let's get a trophy: TROPHY TIP: STICK TO THE SCRIPT ~ Head to the center and aim your shotgun at the brain. Shoot it to get a fun little trophy. Remind you of any other game? This little credit wheel will stop short after a bit and we'll be placed back into the game again. STICK TO THE SCRIPT! That was fun. Continue on to the doors Leslie went through and you'll get a very lengthy cut-scene. This leads to the game's last section which is a boss fight of sorts, so... ,---'\____________________________________________________________________/`---. --- BOSS: THE ADMINISTRATOR --- `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' This is a multi-part fight that is spread out a bit, so stick with me here and we'll get through this fairly easily. It's not a very impressive boss after all... PHASE 1: First up is the "First Phase" of the boss fight. We are surrounded by shady copies of the Administrator. DO NOT just shoot wildly at them though: what we want to do is run by them and see if they strike at us. When they DO strike at us, their face turns red. This is the REAL enemy, and once we dodge him we want to shoot him in the face. If you run out of ammo, you can shine your light on the ground, on the "1" symbols for refills here. Once you shoot him in the face about four times, it is on to the "Second Phase" of the fight. PHASE 2: The Administrator stops attacking directly and spawns copies of... us?!? Well damn! These things are very freaky and will come at us weirdly, one trying to grab us and one trying to hit us with an axe. Run around the arena, dodging their attacks and shooting them. They move in a very jagged manner, so be wary. If you run out of ammo, you can shine your light on the "1" symbols on the walls for more. Just beware of the doll things sneaking up on you. Blow them both away to reach the "Intermission" phase of the fight. "INTERMISSION" We are left alone with the Administrator in the distance. Now it is time to get the game's LAST COLLECTIBLE! Head to the right column and search for the [_SNAIL MODEL #5_]. Very nice. We can also shine the light on the other "1" columns here for ammo refills, which you should do. Fill up your ammo here and head forward to the third and last phase. PHASE 3: DO NOT sprint right away and save your stamina. Once the arena changes, hide behind the first column and wait for the Administrator to make the ground wave towards us. This hurts slightly of course, if you get hit. Once it passes, immediately get up and run PAST the next column and hide behind the third. Wait for the ground to raise up again. Get up fast and run once again past the next column and hide behind the fifth one. Once a third ground-wave passes, run at the Administrator and you're in the fight proper. Here he spawns two giant hands. We need to shoot whichever hand raises up and starts to shine. Immediately reload and get ready for the hands to do it again. Once you shoot one, it will thrash around for a bit, but does hardly any damage. Also, if you need ammo, you can shine the light on either side of the small area you are on for ammo. Keep shooting the hands as they raise up and show a mark. After you blow them both away, the Administrator will kneel down a bit. Time to aim for his face. Do so and get off a shot to have the world change. We are on a couch. In the initial office area. With a pistol. Lovely. Walk forward and do what needs to be done. If nothing else, we have survived the darkness. Enjoy the cut-scenes that come afterward, you've earned them! (-NOTE-) For finishing Chapter 4, you get the "Where Do We Go From Here?" Silver Trophy. Congrats! (-NOTE-) For finishing the game, you unlock NEW GAME + and KURAYAMI modes. (-NOTE-) I hope you've found this guide helpful. Be sure to give the guide a recommend using the link up at the very top if you've enjoyed it. Also, be sure to swing by my Facebook page (Facebook.com/Bkstunt) and say Hi, or shoot me an email! _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< ARCHIVE TRANSCRIPTS >==O ``-.____________________________________________________[BK400]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As usual, I like to record a game's transcripts, so I wrote them all down and put them here. Fun to read. (-NOTE-) This section is full of spoilers, so I'd recommend beating the game first before going and reading these. PERSONNEL FILES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Recording #31: Debriefing AGENT: You've been on assignment for a week. How has it been? KIDMAN: Observe and report, just like you ordered. It's surreal to be on the other side after all I've been through. AGENT: Any signs of anything? KIDMAN: Nothing yet. I'm not about to be caught snooping around the classified room while I'm still on probation, so I can't get what they have on us. AGENT: Just earn their trust. That's all you can do now. It'll take a while, but in the end they will let you in. KIDMAN: I didn't know all these police officers were characters, though. Guess the tough hardboiled detective stereotype is still going strong. AGENT: Our reports on Oda are that he doesn't let things slide, so be extra careful around him. KIDMAN: Will do, though I can't imagine us getting along well. AGENT: And Detective Castellanos. Anything you have to share on him? KIDMAN: Seems drunk half the time, but at least he's considerate. Is he really the one people are concerned about? He seems almost harmless. AGENT: He is known to get emotional. Just make sure to give him his space. Respect him as your superior. o Recording #26: Assignment AGENT: Well, here's where you'll be living. The view's pretty spectacular, huh? KIDMAN: Holy shit, this is different than I'm used to. If you saw where I grew up. AGENT: The past is over; you are with us now. Here are the keys. It's yours. You'll have to take care of your own food, clothing, and incidentals, but your bank account has more than enough to take care of that. KIDMAN: So, that's it? What am I supposed to do? AGENT: Whatever you desire. But your assignment at the Krimson City Police Department is precedent to everything. You are a police officer and you must live as such and act as such. KIDMAN: I don't normally say this, but thank you. AGENT: You shouldn't be thanking us. These aren't gifts we provide. You have a very specific assignment at KCPD and all of this is in exchange for that. KIDMAN: OK, you're right. Sorry. AGENT: Don't apologize. Just show us you can do your job. o Recording #3: Indoctrination AGENT: Please, roll up your sleeve. KIDMAN: Whoa, now. That's a big syringe. Don't think you're putting that fucking thing in me. AGENT: Ms. Kidman, you agreed to this. Don't forget that. Nothing we are doing is malicious; it's only proper protocol. KIDMAN: You know what's proper protocol? Telling the person getting the fucking shot where the hell she is and what's the fucking <cry of pain> Dammit! That hurt! KIDMAN: Hey guys, what the fuck? Is anyone there? You give me a shot then just let this weird video play on repeat? Some great fucking medical science you've got going on in here! KIDMAN: About damn time. All right, can I go now? AGENT: Not right now, Ms. Kidman. How are you feeling? Any headaches? Nosebleeds, perhaps? KIDMAN: What? No. But I do feel a little floaty, almost like I'm underwater. AGENT: That's consistent with the effects of the compound. We just have one last part of this test to partake in. Then you will be free to go. KIDMAN: Sure. Go for it, I guess. AGENT: Good. I will now ask you a series of questions. You will answer them while watching the images in front of you. You will not look away from the screen. Do you understand? KIDMAN: Yes. AGENT: Question Number 1: have you ever felt abandoned by the ones you trusted? RESEARCH DOCUMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Entry #154 Despite our powerful benefactors, with this much collateral damage, it's only a matter of time before people start to take notice. KCPD has been dropping by. A female officer, I don't remember her name... Regardless, the police are not something I should be involved with. Mobius says they will take care of it and make an effort to ensure KCPD leave us alone. Then there is the reporter from the Krimson Post, Ivan... something-or-other... He has become a personal annoyance. He barely qualifies as a tabloid journalist, writing cover stories about tales of church sacrifices and other nonsense, but now he's being persistent about the missing patients claim. I'll be damned if he is the man who brings Beacon down... It seems that Ruben could be useful for other forms of problem solving. Perhaps I can interest this reporter in an "exclusive interview." o Entry #120 His demeanor has turned far too aggressive and his techniques even more perverse. Da Vinci would dissect corpses to further his anatomical studies, but what Ruben has done goes beyond... Demanding his subjects be "aware" as he dissects them to truly see how the mind reacts. He's more of a butcher than an artist. But we must remain scientists above all. I had taught him from a young age that the end shall justify the means, but I could not have predicted things to be this extreme. Mobius has learned of his involvement, due to my carelessness. I've asked they bring him on board to assist in development. Perhaps offering him better facilities and support will refocus him and stave off his gruesome proclivities... o Entry #209 I saw what they have done to him, and I am appalled. To think the young boy I mentored is now this... a mass of grey matter in a glorified test tube. Could they have been planning this all along? And what have I become in all of this? They've managed to keep his mind alive by simulating an artificial body. His consciousness is being confined to a mental straight jacket, a gear in their infernal machine. They have even stricken his name and humanity, referring to him by an anagram, "RUVIK." A crude joke, as if spitting on his grave. I almost felt the urge to smash the case and end it right there... but my anger was quickly replaced by scientific curiosity. Ruben's legacy will live on; I will spearhead the next Step. I will create something of my own out of this tragedy. o Entry #133 Buben's experimentation has demanded more and more subjects and, sad to say, they're suffering as much as - if not more than - his previous patients. Fortunately, Beacon and this city offer no shortage of expendable subjects. I should feel guiltier than I do, but my Hippocratic Oath was abandoned long ago. The scientific and medical potential of the work is too great to be denied. Mobius has also offered me a respectable amount of... compensation. Promoting me to director at Beacon is not something to be taken lightly. First, however, they want me to have a reputation, publishing studies in various journals. Repurposing some of Ruben's research towards patient evaluation seems viable. I doubt he will even notice. o Entry #31 After surviving the fire incident and subsequent abuse from his parents, it's a miracle Ruben can function at all. His work comes from a place that isn't motivated by fear or money or social standing... his motives are more... pure. I would say that he is obsessed with the chance to re-live and re-mold reality so he can be with her again. His scarring is heavy, both physically and emotionally, but he longs for his lost sister. His love for her borders almost on an incestuous level, but as long as it provides motivation, so be it. o Entry #232 I revisited the Victoriano Estate yesterday: it's a vestige, a mere husk of what was bound to be such a home of promise. Mobius reaped nearly everything of value when we took on the research ourselves, but Ruben's notes indicate he was involved in something else. There were plans for another STEM prototype... data about using receptors to transmit the brain function wirelessly to unaware users. It's borderline parapsychology, but these schematics, and the scientific backup provided, seem sound... What was he planning to do with such a thing? There's only one way to find out for certain, but I must continue these experiments in private, away from their prying eyes. I will not let them know... lest they take this from me as well. o Entry #188 They grow impatient with our progress and demand briefings on the development process. At first stressing the results, but now they work off of a timeline based on their needs - typical bureaucrats. I've been pushing Ruben, but he's retreated further, doing his research at home and refusing to come to the lab unless it's directly working on our STEM prototype. I am feeling uneasy and no doubt Mobius is looking on us with question. o Entry #264 They're coming for me. I don't know how, but they know everything. They even know about Leslie. There's no use hiding this anymore. I'll enter the system and my return will be proof that all of this was worth it. I can of course convince them that it wasn't for me, it was for their goals! There are just the final tweaks left. Once I finish, I will put Leslie in the STEM with myself and activate it. The wireless signal should ring out in the near distance. I can't speak for those unfortunate to be around, but like I always said, the ends will justify the means. Finally mobius will see that I am one of their chosen ones. Ruben is but a ghost. I am their savior. Their plan is nothing without me. LETTER SCRAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (-NOTE-) This letter only comes together once you put all of the letter scraps together! This machine, this system... I was reborn inside and I will be reborn again. For every person STEM touches, a seed of myself will be within them. Piece by piece I will corrupt you, consume you. I envision a world where a mere glance of the eye will allow me to spread on to the next. Just as you said, I am a ghost, but now I have a vessel in all of you. The man from Mobius... he entered here lusting for some sort of power long ago. As for you... Kid... even if you happen to escape, I will leave my mark on you as I did to him. _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Trophy Information >==O ``-.___________________________________________________[BK-500]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this section I'll list all the trophies in the game along with my best description on how to obtain them. I'm sure that you Xbox 360 players out there have the same exact "achievements", so this should help you out too. (-NOTE-) Trophies are here in the order they appear in the PS trophy list. .——————————————————————————. .————————————. __| Fumbling in the Dark |_______________________________| Bronze |__ ¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Turn on the generator using no more than 10 chemical lights. | (Ch. 3) ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Follow the guide and you'll get this one easily. They give | us a TON of lights here, but in the guide we use, what... 3 | or so? We have this, easy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .—————————————————. .————————————. __| A Real Hero |________________________________________| Bronze |__ ¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Save Sebastian's life in the hotel. (Ch. 4) ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | This is an easy optional trophy to get. Very missable, but | if you follow the guide you won't miss it whatsoever. Very | easy to do as well. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .—————————————————————————————. .————————————. __| There Will Not Be Blood |____________________________| Bronze |__ ¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Get through the hotel without being spotted or killing any | enemies. (Ch. 4) ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | This one is rougher to get. I would recommend doing it on | New Game + to be honest, but it is do-able in the main game | easily enough (with some restarts, if you get spotted). You | really need to abuse the bottles here to make this easy on | yourself. Also be sure to restart from checkpoint if you do | get spotted. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .—————————————————————————. .————————————. __| Stick to the Script |________________________________| Bronze |__ ¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Defeat Ruvik before the final showdown in The Consequence. | (Ch. 4) ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | A clever trophy. Once you reach the STEM terminal with the | brain in sight near the end of the game (after the long | elevator ride), just shoot it with your shotgun and you | will get this trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .———————————————————————. .————————————. __| Things Fall Apart |__________________________________| Bronze |__ ¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Clear Chapter 3, "Illusions." ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Just play through the game and you'll get this one. You can't | miss it! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .———————————————————————————————. .————————————. __| Where Do We Go From Here? |__________________________| Silver |__ ¯¯¯'————————————.——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Clear Chapter 4, "A Ghost is Born." ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Just play through the game and you'll get this one. You can't | miss it! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .—————————————————————————. .————————————. __| It's All Your Fault |________________________________| Silver |__ ¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Collect all Research Documents in The Consequence. ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Use the guide to get these collectibles as you play. If | you are missing one, you'll need to replay that chapter to | find it. Use your archive list to see what you are missing, | then CTRL + F to find it in the guide. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .———————————————————————. .————————————. __| Becoming an Agent |__________________________________| Bronze |__ ¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Collect all Personnel Files in The Consequence. ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Use the guide to get these collectibles as you play. If | you are missing one, you'll need to replay that chapter to | find it. Use your archive list to see what you are missing, | then CTRL + F to find it in the guide. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .————————————————————————————————. .————————————. __| This is Just the Beginning |_________________________| Bronze |__ ¯¯¯'————————————.———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Complete the hidden letter in The Consequence. ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Use the guide to get these collectibles as you play. If | you are missing one, you'll need to replay that chapter to | find it. Use your archive list to see what you are missing, | then CTRL + F to find it in the guide. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .————————————————————. .————————————. __| None More Dark |_____________________________________| Silver |__ ¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Clear The Consequence in KURAYAMI Mode. ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | This requires you beating the game to unlock KURAYAMI mode, | then playing a New Game with this mode selected. BK hasn't | done this yet, so um.... good luck! Hahaha! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Version History >==O ``-.___________________________________________________[BK-600]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 1.00: July 3rd, 2015 - July 6th, 2015 --------------------------------------------- Got this DLC done. It definitely helps that I did this guide WAY after the DLC came out, as all the collectibles and even that dancing easter egg were already known. Heh. Many thanks to the people down below for that stuff. Have no idea if I'll do the third DLC or not, since it is combat-based, but eh, we'll see I guess. Very glad I got all story-related things done in The Evil Within. _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Credits >==O ``-.___________________________________________________[BK-700]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o My awesome family for all the love and support (and time to do all of the guides I do!) o All my peeps over at the FAQ Contributor board. Bunch of good people there who make some of the best guides this site has. You guys and gals know who you are! o GamerZOMBIE for his playthrough on YouTube. It helped remind me of stuff so I didn't have to reload quite as much as I did. o Gair Gaming on YouTube for help with the collectibles. This awesome person helped with the first DLC guide too! Man am I slow! Still, props! o HarryNinetyFour for trophy help (Fumbling in the Dark). o My frequent partner in crime Absolute Steve. I did the main "The Evil Within" game with him and am using some of the ASCii we used for that guide in this one. Can't wait until our next venture together, partner! _______________________________________________________________________________ YOU ARE NOT Document © Bkstunt_31 2015 REQUIRED TO TRUST The Evil Within © 2014 Tango Gameworks US. ONLY OBEY... E N D O F D O C U M E N T

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The Evil Within: The Assignment

FAQ/Walkthrough by Bkstunt_31

More for The Evil Within: The A... (X360):

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Thank you very much! | ¯| | | |¯ | | | | '._______________________________________________________.' | | | | |_|¯|_| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |_|¯|_| _______________________________________________________________________________ Blitz Knight Stunt Presents: ________________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ \ | |¯¯¯| |¯¯¯| |¯¯¯¯¯¯¯| \__ | | | | | | ___| | | | | | | | | | | | |_| | | |___ | | | | | | | | | | | ___| | | | |¯| | | | | | | | | | | | | | | | | | | ¯¯\ | | | | | | | \ | | ¯¯¯ ¯¯¯ ¯¯¯¯¯¯¯¯ ___ ___ | | |¯¯¯¯¯¯¯| | | | | | | |¯¯¯| D L C C H A P T E R: | ___| | | | | | | | | | | | | | | | | | | T H E A S S I G N M E N T | |___ | | | | | | | | | | | | | | | | | | S T R A T E G Y G U I D E | ___| | | | | | | | | | | | \ / | | | | | B Y | | \ / | | | | | ¯¯\ \ / | | | ¯¯\ B K S T U N T | \ \___/ | | | \ ¯¯¯¯¯¯¯¯ | | ¯¯¯¯¯¯¯¯ ___ ___ ___ | | __________ | | | | | | | | | | |¯¯¯| |¯¯¯| |¯¯¯| |¯¯\ |¯¯| | | | | | | | | |__ ___| | | | | | | | \ | | | | | | | | | | | | | | | | | | | \ | | | | | | | | | | | | | |_| | | | | \ | | | | | | | | | | | | | | | | | |\ \ | | | | | | | | | | | | | | | | | | \ \| | | \ / \ / | | | | | | |¯| | | | | | \ | \ / | | | | | | | | | | | | \ | \ / / | | | | | | | | | | | | \ | \___/ \___/ | | | | | | | | | | | | \__| \ / ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯ \ / 1 0 0 % S P O I L E R - F R E E ` ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ Platform: PlayStation 4 Version: 1.00 Last Updated: 3/16/2015 Email: FAQs @ bkstunt .com Web Site: http://bkstunt.com/ Facebook Page: http://www.facebook.com/Bkstunt This document is best viewed using a FIXED-WIDTH font, such as Courier New. If the ASCII above/below and the charts used throughout the guide look strange, please change your settings to display text in a FIXED-WIDTH font. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Table of Contents >==O ``-.______________________________________________________________.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To navigate much easier through this guide, I added the search system, which works just by following these simple steps: - Highlight the "Section Code" of the section which you wish to go and copy it (CTRL+C). - Press CTRL+F to bring up the search sub-menu. - Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you wanted to be. Just like magic! This takes you to where you want to go easily and FAST, which is important since this guide is HUGE. It sure beats scrolling through this text document for 30+ minutes, right? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~ 1] Introduction........................................................[BK100] 2] Controls............................................................[BK200] 3] Main Walkthrough....................................................[BK300] 3.1] Chapter 1: An Oath . . . . . . . . . . . . . . . . . . .[BK301] 3.2] Chapter 2: Crossing Paths . . . . . . . . . . . . . . .[BK302] 4] Archive Transcripts.................................................[BK400] 5] Trophies............................................................[BK500] 6] Version History.....................................................[BK600] 7] Credits.............................................................[BK700] _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Introduction >==O ``-.___________________________________________________[BK-100]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hey everybody, Bkstunt here with a guide for The Evil Within's first DLC Chapter: The Assignment. We control Julie Kidman for this adventure. Someone who isn't Sebastian! This DLC only has two chapters, but they are both rather lengthy. It also has a TON of goods story in it! I wrote for the main game with my friend Absolute Steve, so this DLC chapter has a bit of his influence in it along with some of my old formatting. Sort-of a mesh that hopefully works. By the way, if you are looking for a guide for the main game, here you go: o http://www.gamefaqs.com/ps3/711439-the-evil-within/faqs/70314 Anyways, its good to be with you all again! Let's do this! ~ Bkstunt ____________ ¯¯¯¯¯¯¯¯¯¯¯¯ FOLLOW ME! ____________ ¯¯¯¯¯¯¯¯¯¯¯¯ Want to talk about some games!? Maybe throw out some ideas for what YOU want to see me write about next? I made a facebook account for just that reason! You can 'Like' me at: ______________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Facebook.com/Bkstunt ______________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I also have a website you can visit to see what other guides I've written, as well as see upcoming projects. I've also written a TON of reviews that will go up there (You want to play GOOD games, right?!). _____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯ Bkstunt.com _____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯ So between those two sites, come on over and say 'Hi!' sometime. ___________ ¯¯¯¯¯¯¯¯¯¯¯ Donations ___________ ¯¯¯¯¯¯¯¯¯¯¯ First of all, let me say that my primary motivation for writing guides is, and always will be, for the gamer. However, as I've learned by writing just a few guides on new games, it can hit your pocket book! I wish they'd give me these games so I could crank out great guides, but they don't! Ah, maybe one day! Until then, if you've found this guide helpful please consider donating to help me offset my costs. You can donate to my paypal account below: ________ ¯¯¯¯¯¯¯¯ PAYPAL ________ ¯¯¯¯¯¯¯¯ Paypal ID: Gregorio31 @ Gmail . Com Hey, it's WAY better than paying $20 for a guide, right? Even the smallest amount will be appreciated. ________ ¯¯¯¯¯¯¯¯ AMAZON ________ ¯¯¯¯¯¯¯¯ ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me out by shopping through me! It doesn't cost you a SINGLE CENT either, which is kick-ass. All you do is visit my webpage's donation page below: ____________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bkstunt.com/donations.html ____________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you are there, you can click on the AMAZON link at the top and shop as normal. 4% of what you buy will then be sent to me. Please be sure to send me an email so I can thank you personally as well! Or just send me an email to say "Thanks!" Every one of those I read makes my day! ~ Bk _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Controls >==O ``-.___________________________________________________[BK-200]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _.——————._ PS3 GAME CONTROLS [CON-1] _.——————._ | L2 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | R2 | /|—´¯¯¯¯¯¯`—|\ /|—´¯¯¯¯¯¯`—|\ //| L1 |\\______________________________//| R1 |\\ ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\ //' `. S O N Y .´ '\\ /' .——. ' ' .——. '\ / |UP| \ ____ ____ / ( /\ ) \ ( .——. \/ .——. ) [ SL ] [ ST > ( .——. `——´ .——. ) | |LT > < RT| | ¯¯¯¯ ¯¯¯¯ | ( [] ) ( () ) | .( '——' /\ '——' )_ .——. _( `——´ .——. `——´ ). \ |DN| `. ( PS ) .´ ( >< ) / ´ `. '——' .´¯¯`. \ `——´ / .´¯¯`. `——´ .´ ` | `._ . LA . ) ( . RA . _.´ | | ¯—._____.—. ' L3 ' |__________| ' R3 ' .—._____.—¯ | | /\ `.__.´ /¯¯¯¯¯¯¯¯¯¯¯¯\ `.__.´ /\ | | / `._ _,´ `._ _,´ \ | | / ¯¯¯¯ ¯¯¯¯ \ | ' .´ `. ' \ .´ `. / `._ _.´ `._ _.´ ¯¯¯¯¯ .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`. ¯¯¯¯¯ | UP = UP | /\ = TRIANGLE | | DN = DOWN | [] = SQUARE | | LT = LEFT | () = CIRCLE | | RT = RIGHT | >< = CROSS | | | | | L1 = L1 TRIGGER | R1 = R1 TRIGGER | | L2 = L2 TRIGGER | R2 = R2 TRIGGER | | | | | LA = LEFT ANALOG | RA = RIGHT ANALOG | | L3 = L3 (PRESS) | R3 = R3 (PRESS) | | | | | SL = SELECT | ST = START | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | PS = PLAYSTATION BUTTON | `.____________________________________________.´ ____ XBOX 360 GAME CONTROLS [CON-2] ____ .´ LT `. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .´ RT `. .—´————————`—._ _.—´————————`—. .´ LB / `—.____________________.—´\ RB `. ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`—.___ Microsoft ___.—´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` ´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ` ´ __ .\¯¯/. __ .—. ` ´ .´¯¯`. (BK) . \/ . (ST) ( Y ) ` ´ . LA . ¯¯ ' /\ ' ¯¯ .—. `—´ .—. ` , ' LP ' `/__\´ ( X ) ( B ) . `.__.´ .——. `—´ .—. `—´ ´ |UP| ( A ) ` .——. \/ .——. .´¯¯`. `—´ ´ |LT > < RT| . RA . ` . '——' /\ '——' ' RP ' . | |DN| `.__.´ | | '——' | | | | . ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` . | | .´ `. | . .´ `. . .´ `. ` .´ `. ´ `. .´ `. .´ `._ _.´ .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`. `._ _.´ ¯¯ | UP = UP | Y = Y | ¯¯ | DN = DOWN | X = X | | LT = LEFT | B = B | | RT = RIGHT | A = A | | | | | LB = LEFT BUTTON | RB = RIGHT BUTTON | | LT = LEFT TRIGGER | RT = RIGHT TRIGGER | | | | | LA = LEFT ANALOG | RA = RIGHT ANALOG | | LP = LEFT ANALOG | RP = RIGHT ANALOG | | (PUSH DOWN) | (PUSH DOWN) | | | | | BK = BACK | ST = START | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | GIANT "X" = XBOX GUIDE | `.____________________________________________.´ .—————————————————————————.———————————————————————————. | COMMAND: | ACTION: | |—————————————————————————|———————————————————————————| | Left Analog Stick | Movement | | Right Analog Stick | Camera Movement | | Left Analog Stick (Push)| Flashlight On/Off | |Right Analog Stick (Push)| Inventory Screen | | | | | Directional Pad (Up) | Item Shortcut | | Directional Pad (Left) | Item Shortcut | | Directional Pad (Right) | Item Shortcut | | Directional Pad (Down) | Item Shortcut | | | | | A / X | Confirm/Interact | | B / O | Cancel/Burn | | X / Square | Reload | | Y / Triangle | Melee | | | | | LB / L1 | Sprint | | LT / L2 | Focus Flashlight | | RB / R1 | Sneak/Hide | | RT / R2 | Shoot/Melee | | | | | Start | Pause Menu | '—————————————————————————'———————————————————————————' * Game Controls can be changed in the Options Menu. _ _ _____ _ _ _ _______ _ _ ______ _____ _ _ ____ _ _ | | | || _ || | | | / /|__ __| | | || __ || _ || | | || __|| | | | | | | || | | || | | | / / | | | | | || | | || | | || | | || | | | | | | | _ | || |_| || | | |/ / | | | |_| || |__| || | | || | | || | _ | |_| | | || || || _ || | | ( | | | _ || __|| | | || | | || || || _ | | || || || | | || | | |\ \ | | | | | || |\ \ | | | || | | || | ||| | | | | || || || | | || |__ | | \ \ | | | | | || | \ \ | |_| || |_| || |_||| | | | |_______||_| |_||____||_| \_\ |_| |_| |_||_| \_\|_____||_____||____||_| |_| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[BK300] The meat of the guide! Follow along to find all of the game's collectible items and survive with ease! _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< CHAPTER ONE: AN OATH >==O ``-.____________________________________________________[BK301]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Welcome back to The Evil Within! After we gain control (who was that!?), head forward through the forest. This should be very familiar, after all. Once you get to the carcasses, head into the cave on the right. Once you do you'll get a scene. After that unfortunate scuffle, continue forward and head right the first chance you get. This leads to a chair with the [_KCPD CRIMINAL RECORD_] file lying on the chair. Continue down the path and use R1 to duck under the tunnel. Keep going as thing get blurry and interesting. You will need to use R2 at the boards to break through and continue, but a scene awaits after that. We transition to an office. After the talk a cat will come sit on your lap, which is our que to save (I can't make this stuff up!). After that, head after the boss behind you and take a right. The faces here are... interesting. Continue on to a garden area. Well, more of an arbor. At the path split, head left and interact with the biometric scanner. Your boss is waiting for you and will go on ahead. Follow him up and walk with him. You'll enjoy another very interesting scene shortly. We wake up in another place, with the needle still in. Lovely. A figure runs off as we come to. The hallway in front of us is blocked, so head left to come to a door. Interact with it for a [_FLASHLIGHT_]. We can turn it on and off with L3 and focus it with L2. BEFORE we head on through, turn around and head back the way you came, but stick to the right. This leads to a cut-off area behind the area we got out of the chair in. Here, look at the bed to your right and across from the end of it is a metal cart. On the bottom shelf is [_SNAIL MODEL 1_]. Shine your light on it to get the "Tango Gameworks" logo and a MODEL when you pick it up. There are five of these in total and we'll get them all. Head on through the door once you are ready to go. Noises up ahead. Continue past the next door to see bodies on the floor. Head past them and left to get to the stairs, then interact with the door to continue. A man asks for help up ahead, but he's locked himself in the room. Turn around and open the large vent on the wall and climb in. As you head through it, you'll hear him being attacked. You can watch from the smaller vents to see what did it. Exit out of the vent at the end and follow the weird creature through the hallway doors (which are now open). Following evil things is always a good idea! Head forward and pass the corpse to be attacked! Quickly wiggle the L Stick to kill him, and then pick up [_ENTRY #231_] next to him, an audio log of you know who! Keep going for a tutorial on cover ( O ) and luring enemies (Square). This of course means there is an enemy nearby, and there is but not until the end of the hallway! Head down there (the corpse on the way is dead) and you'll see that an enemy is guarding the door ahead. Yell by the corner and then hide behind the counter. When she comes to investigate, sneak by on the far side. Go to the door and mash X to open it. In this disheveled room, there is a safe on the right counter. To open it, you must input the code from the bloodiest number to the least bloodiest number (note that the code is randomized so I can't give it to you outright). Inside of the safe is [_LETTER SCRAP 1_]. Now, move the cart away from the door. Note the lockers here and continue. There's a BOTTLE up ahead that we should grab. Another quick tutorial on distractions. Throw the bottle into the room and the enemy will go investigate it, giving us time to sneak by and into the vent on the right. We'll come to a hallway with two rooms in front of us, the exit down the right hallway path, and a patrolling enemy down the left. Here, wait until the enemy walks away and get into the far left room. Note the buttons by the door... we can LOCK people in these rooms. What we have to do is CALL the enemy into the room. Do so by using cover on the far side of the room divider, then walk around it once the enemy comes to inspect. Head out the door and push the button. Voila! (-NOTE-) This should actually get you the "Prank Call" Bronze Trophy, even if what we did didn't use a phone whatsoever! Head down the hallway now and enter the vent you find (the left path leads to where we tricked the enemy with the bottle, but is blocked). Follow the vent into the room and note our escape gets cut off. The card is here, but note the locker on the left. Grab the [_OFFICE KEYCARD_] and get into that locker! Just stay put and watch what happens! Once the enemy is gone, you can leave and head back to the exit, past the room you locked the enemy into. Use the keycard and the door opens. Continue on in the dark until the next doors open. Here, go try the biometric scanner to be rejected. Perhaps the computer? Go use it and it will work, but soon things will get dark. HIDE IMMEDIATELY! Use your cover ability and don't just enter sneak mode! Do not move from your corner position and wait for the thing to stop looking. It will open up a new set of doors. Once you can, focus your flashlight on the same spot to continue on and see a scene. Well, we're back in the arbor hallway. Head left towards the bosses office to see your prey down below. Head past the office to a lobby where you can pet the cat (save the game) if you wish. Don't mind the man behind you! Head up the stairs and into the next hallway. When it goes dark at the end, check the last wall segment on the right for [_MUSIC TRACK 1_], which is an admittedly weird way to hand out the soundtrack. Like the snails, there are a total of five music tracks in the game and we'll get them all if you follow the guide. Continue on to the next room. Here a man will head out the double doors down below. Head to the end of the floor and hang a left, noting the vent you can crawl through. There is another safe in this room. This one has three colored key dials. To get the code to this safe, shine your flashlight on the pictures in this room to find colored letters you can input (again, the code is random). Open up the safe once you can for [_LETTER SCRAP 2_]. Head out of this room now back to the stairs. Note the at the bottom is a BOTTLE. The Brain vending machine also spits out bottles. Heh. One more note here: head into the vent in the stairs to find [_SNAIL MODEL 2_] at the end. Once again note that you have to focus your flashlight on it and then pick up the model. Grab the bottle and enter the door. There are two enemies in here we must outwit. To the left is a room with a cell phone that we can lock, and up ahead on the desk is a card key we need. Use the bottle first and throw it in the far left corner. Go grab the [_RESEARCH ROOM KEYCARD_] and hide back at the starting door. Now, we can do multiple things here. For fun, you can go inspect the left room and cell phone. You can then call it from the phone near the start of this room, hide, and lure the near enemy into heading into that room to take one of them out of the picture. You may as well do this to take him out of the picture. Now, we can just get another bottle (from the brain machine or the right side of this room) and chuck it into the right corner. This will definitely distract the enemy near the door so we can use the card and head on through. The door up ahead is blocked, so take the vent to the right. This vent leads past the blockage. Continue on to a room with a floodlight illuminating a "1" sign. The door here is impassable. What we must do is use our flashlight and light up the right "1", so that it fits in the star on the wall. Do this and stand off to the right a bit. You know you are doing it right when the screen goes red. Hold it to make a door appear. Enter in to a lab area. Go down the stairs and on the left look for another "1" sign past a counter. Focus on it to make another counter appear. This counter has the [_ENTRY #16_] audio cassette on it. Very nice. You'll see a flashback down here, so watch and follow the pair once you can. Head down the stairs and into the only open room (someone is watching us?). After the person disappears, we have another secret model to find! Go to the area underneath the stairs and there will be a multi-level steel shelf unit here. Near some bottles on this thing is [_SNAIL MODEL 3_], which is easily found right about waist level. Nice! In this room, shine your light on the stand to make a projector appear. Watch it and head back for another flashback and the way forward. Continue into the next room and in these segmented areas, find and shine a light on each of the whiteboards for the documents. There are three in total: two in front and one in back. After you have them, another flashback will play and soon the metal door in here will unlock slowly... Continue on through a hallway and open up the door to the left at the end (the malfunctioning door won't hurt us... yes, I tried to get hit by it). Go down the escalator to see some familiar faces. You can try and use the scanner here, but it won't work, so head to "Biometrics" nearby. We'll have a chance to save at the couch. Do so and then use the elevator for a quick scene before being dropped off at Biometrics. Use the computer nearby and the process will start. Head into the backroom now and interact with the machine here. CHEESE! The program recognizes you and opens the door. Lots of bodies. They may grab you if you get too close, but it's just wiggling the control stick if they do. Head past them to the room at the very end to find another computer you can interact with. This causes monsters to appear! A new type of monster though: these are blind corpses that can only detect noise and move around by crawling. Heh, you are saved automatically from this first one. Once we are free, go into the vent the second one popped out of for [_MUSIC TRACK 2_]. After that, head back and enter the vent the first monster came out of on your left. A monster is roaming around in here, but just go straight to get to the next area. Here, knock down the ladder and climb down. There are three monsters that are feeding down here and one patrolling. Head forward on the left and pass one, then take a right and make your way to a ladder. There is a Bottle up here but another safe as well. This safe makes us play a light game. The goal here is to light up all the blocks to open it. Follow these instructions on which buttons to push: 1. 4th Row, 1st Button 2. 3rd Row, 2nd Button 3. 3rd Row, 3rd Button 4. 2nd Row, 3rd Button 5. 2nd Row, 2nd Button Video games sure do like their light puzzles, don't they? Opening up the safe nets us [_LETTER SCRAP 3_]. Head back down now and you'll see a monster is guarding an opening. We have to use cover here and shout at it, then quickly move around the center box to get in cover. Do so and hit the lever you find. Move past the door as it opens and hit the next lever. Again, move through it when you can. That last stupid door is making the damn gate here move back and forth and is getting the monsters attention. This aggravates them and makes them pace nonstop. Grr.... There is a puzzle in this madness. Get through the first gate when it opens to see a crawlspace with TWO monsters crawling around. Once the first one passes, get into the cubby on the left. Look across you and see the middle area has a space to crawl through when the gate allows? We need to head for it. Do so when it is safe (follow the first monster over there when the timing is right for opening) and you'll find a Bottle and a cart you can push. Push the cart! It is very important! You upset a third monster by doing this but we must. Head back now to your cubby. The third monster will likely come in the crawl space and feed on a corpse. Now, follow the second monster around to another small cubby by an area where the gate opens up again (not the lighted cubby, the cubby past that). Here wait for the door to open up so you can crawl through. Thanks to the cart we pushed, we can access the ladder here and the third monster isn't in the way! We'll be up on the lab floor again. Nearby is a room you can run your last test in and learn why you were terminated. Weird, right? Check the desk in here for the [_RECORDING #1: RECRUITMENT_] document as well. After that, go use the scanner nearby to lower the bridge. You can now head back to the elevator. An enemy will ambush you as you try to enter: let them chase you behind the counter and use the vents to get by them and back into the elevator. Head past the scanner that was in our way now to what looks like the building lobby. Go up the stairs and on the left look on the desks for another safe. Another light puzzle. To solve this, follow this left line of desks down to the end. See the light shining on red squares here? Shine your light and they will give you the code. Once again, this one is random, so just follow what they show you for [_LETTER SCRAP 4_]. Head onward to the mess down below for a scene. I don't remember that! Hmm. Continue down the stairway nearby despite the yelling. Down here to the left of the door is the [_ENTRY #229_] audio log. Good stuff. Continue down the hallways with a room full of places to hide. Ugh... go ahead and try the elevator and get ready for a rough patch. We need to HIDE ASAP! Take a right from the button and go right down this row. Hide BEHIND the black rack, so nothing can see you from the way you came. The diver-monster is coming, and we're stuck in here while the power fixes itself! *Gulp. From this position you can get to 20% without moving easy. The monster moves randomly, but he always starts by going to the front left corner, so after he looks for you move forward to the front right corner. From here wait to see if he comes down the right wall or not. If he goes down the right wall, move to the left corner. If he doesn't, move back to your starting spot. From here it is all about not being seen. Try to move to where he last searched. If he does spot you, try to run off to another corner, then duck and pray. He is faster then we are when he's chasing, but he'll often move slowly during this part. He is fond of sticking his head up and searching, so always try and have an obstacle between the two of you. As you survive, certain parts of the floor get electrified, so be very careful. Due to the random nature of this part, you may have to try multiple times (I know I did!). Once the elevator comes, run for it (wait until the doors open!). You are safe when you get inside, so enjoy! Phew! Follow the hallways from here and enjoy the scenes as the chapter comes to an end. (-NOTE-) You will get the "A Different Beginning" Bronze Trophy here once you beat Chapter 1. _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< CHAPTER TWO: CROSSING PATHS >==O ``-.____________________________________________________[BK302]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Whew, that was something else. Once you gain control, look for a "1" symbol and shine the light on it to find a way out. In the next tunnel we'll get some history. Continue on and duck under the gap you find and watch the scene. FANTASTIC! Invisible enemies are making a return. We can see them with the flashlight, at least. Quickly grab the Axe nearby and wait until the monster starts walking away, then stealth kill it. Feels good! Note that if you do get seen, you can go back and duck under the area you came from: he can't follow you here. Once you kill him, go check out the nook beyond the axe for [_MUSIC TRACK 3_], then go up the slope. In the next hallway, take the right door to find another Axe. Follow this room to the rack on the very end and take cover here: another invisible enemy walks this area out to the hallway and back. Get a bead on him and when he turns to go to the hallway let him have it. Head to the hallway yourself now and open the adjacent door. In the back in here you can find the [_ENTRY #239_] audio log. Lift the gate up now using the crank and head down the ladder to the water below. Down here, head through the pipe to your right. Don't mind the monster and keep going until you see a scene. We'll FINALLY have a gun, but we are stuck and the monster is making things come to life! You have unlimited ammo here, so start shooting! The dog things take one shot when they are red, which most of them start off as but some need 2-3 shots. It will also send regular afflicted at us (aim for the head in order to stagger them). Reload whenever you run out of enemies. Aim sharp and soon the diver-monster will come down. Shoot it a couple of times to make it run off. BEFORE you follow it, look around down below at the columns to find a ladder leading up to where it was (it is in the back). Climb it to find a safe up here. Once again, the answer is random. Shine your light at the columns up here to have the numbers and direction revealed to you, then open up the safe for [_LETTER SCRAP 5_]. Head down and follow the monster through the big tunnel to continue. We'll get another TV message here. Climb up the nearby ladder and save if you wish, then enter the grate nearby. Head onward and drop down. Keep going to see a scene. Looks like the gate's fuse panel blew. And of course we have to fix it. head over to it and examine it, then pick up the [_FUSE_] to the left of it. One down, I suppose (nice of them). Put it in the first slot on the panel to have the door to your left open up. Head in and go down the ladder you find down to the water below. A doll greets us here. Yep, still creepy. At the path split head left and shine your light on the "1" to make a pipe appear. Follow it to a ladder and head up to find a safe. Look behind you for the random combo and then open it for [_LETTER SCRAP 6_]. Head back now and go down the other path. This ladder leads to a gate you must raise. Do so and enter the room. The enemies to the right can't bother us. Continue on to a hallway lined with tanks. Great. At least they aren't living, right? Hang a left and note the hiding spots. At the end you will find another [_FUSE_] past the door. The game saves. Time to head back. If it wasn't abundantly obvious, we are about to be attacked by one of the big clawed monsters. A single hit will do us in. Once he appears near the hallway door, turn around and hide in the first crawl spot. Wait here for a few seconds, then leave the way you came in. He will be at the far end of the hall and we can get back to the first room now. In the first room note the entrance door needs lifted. Ugh, we DO NOT have time to lift it here so crouch near the iron lung thing until the big guy breaks open the door to this room. Evade him here until he goes back to the hallway, then lift the door. We've escaped with the second fuse! Go back to the fuse panel and put it in the far right position to open a large sewer door down below. Go ahead and head down there (note that there may be enemies in the water that will grab your ankle, so be ready to kill them). Head up the path we opened to some new rooms. Note the door on the left here has a hiding spot and not much else. Continue to the open door on the left but note the spike trap to the right here. It takes time to "warm up", but we'll use it soon. Past the left door is [_FUSE_] number three! Try to head back and good ol' Ruvik will bar out path, meaning we'll need another way out. As a quick note, check out the trophy tip below if you want to get one now (we just had a checkpoint with Ruvik, so this is an ideal time): TROPHY TIP: CLUTCH! ~ This is the time to get this trophy, which requires us to kill TWO enemies with one trap. As soon as you leave Ruvik, head for the right door around the corner and kick it down (knocking the enemy down). There is a trap in the middle of this room and THREE enemies. We need two of them to get impaled here. Get all of their attention and run to the right, then lead them all to the trap. Use a kick at the edge if you must to get them to stay in, and it should kill two at least. Heck, sacrifice yourself if you have to, as long as we get this trophy. If you fail, let yourself die and try again. OK, so whether or not you got the trophy above, let's pretend this area is new. Head around the corner from Ruvik and let the enemy come through the right door. Lead him over the trap here to do him in. Note that these traps are a one-time use! Head in the door he came out of. Now, there is a SECRET MODEL nearby. Head straight to the left and duck under the chain-link fence. Here on the boxes you can find [_SNAIL MODEL 4_]. Nab him up and head back to the room with the enemies. Here, sneak behind the right enemy, taking cover to the far right. When they start walking the other way, flip the lever here and flip the next lever to be safe. Raise the gate and RUN for the far door as the enemies are coming out! You will jump into the sewer, but all of the enemies will leave you alone (they don't do jumps... heh). We can put in the last fuse now and continue past the area that Joseph went now. Head up the planks on the right and through the door. In here, check the barrel to the right for the [_ENTRY #246_] audio log. Drop down into the sewer again to see a scene. Once you regain control, we must go out of our way to find another music track! Here we need to head down the tunnel PAST Joseph to find the hidden [_MUSIC TRACK 4_]. After that, head back and look to the right to see a "1". Shine your light on it and enter. Past the hallway you can save if you wish, but then go up the stairs and look for another "1" on the top. It opens up another door. Enter to see a puzzle: an incomplete "1" and star on the wall. Here, you must line up the star sign and cast its shadow on the wall. This may be random, but for BK, I used the right star stand, turned it once to make the top triangle portion appear, and lined that up with the star on the wall. It'll turn red once you get it. Shine your light on it to open a hidden compartment in the wall to find audio log [_ENTRY #215_]. Head to the next door now and go through the cell door to see a scene. No idea HOW the man knows this, but we'll be back with Joseph and Sebastian soon enough. Continue watching the scenes and soon we'll be in a boss fight! ,---'\____________________________________________________________________/`---. --- BOSS: JOSEPH ODA --- `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' The light gave us enough time to get away and grab an axe, which is awful nice. During this fight Joseph will stalk us and has a firearm, giving him some ranged power. We need to attack him from behind with the axe. (-NOTE-) There is a trophy for ONLY using Axe's here. A bronze trophy that is called "All You Need is Axe". It's fairly easy to get. Stay in your hiding spot or even move to the right and watch Joseph for awhile. You'll see he alternates between standing still and looking around or walking around. Also note before you go in for the strike that there are beds to hide under here, there is another AXE by one of the beds, and these see-through partitions still make OK cover as Joseph has a hard time seeing through them (for some reason). When he starts on a walking pattern, get behind him and attack. Run to the axe afterward, pick it up, and hide again. One strike down. Next, I'd wait until he starts walking out of this circular room and follow him. Straight past the door in the "theater area" is another AXE by the way. Follow him and get the second strike in, then go get the axe and hide. You can hide in the circular patient room and he'll come looking for us eventually. From here it is all too easy to wait for him to leave again and follow him one last time. Get the third strike in and the battle is won, as well as the trophy for only using axes. Very easy. It should be noted that past the theater area is a workshop area. There is another AXE in here as well as instruments you can interact with to blind and stun Joseph for awhile. Use them if you want to: they make the axe-work much easier. This will invalidate the trophy, however, so it isn't recommended. You will see a scene after the third hit and we'll eventually get whisked away yet again to a new area. We wake up in a house. Very creepy looking, but Kidman recognizes it. Head out the door and right, to where someone is rocking. Nothing... but check on the chair to find the [_RECORDING #13: DISPOSITION_] document. Very revealing info here. (-NOTE-) This should also net you the "A Piece of My Past" bronze trophy for collecting all of the Personnel Files. Congrats! Head outside and down the stairs, to the small walkway. The final snail is near so let's go get it! Take a right and past the wagon duck through the hole in the wall. Break the boxes to the left and you will see [_SNAIL MODEL 5_] in a cage here! Poor guy! Head back out to the walkway and then turn left here and head to the statue. Near the statue you'll get a scene. Freaky. Before we play with the new statue, let's go left towards the "entrance" to this place (the area Sebastian comes from in the main game). By the door is the small wooden platform. Break the boxes here to find a safe. It's another light puzzle: 1. 1st Row, 1st Button 2. 4th Row, 4th Button 3. 4th Row, 1st Button 4. 3rd Row, 2nd Button 5. 2nd Row, 3rd Button 6. 1st Row, 4th Button Once you open it up we'll have [_LETTER SCRAP 7_] in our possession. Time to play with the statue now. One light is shining on it. Head over there and find a second. Rotate it until it shines as well. For the third light, head back to the marketplace road and at the end grab the [_SEARCHLIGHT_] you find in the left stall. "Looks familiar". Heh. Go back and put it on the pedestal to the right and rotate it up at the statue. Now, go stand where the broken pedestal is and shine your flashlight up. This repairs the statue and unlocks the door onwards. Head into the crypts. You'll get a scene (flashback?) as you go. After it is over, look for a small tunnel you can crawl through right of the cell. It leads to another opening where you can save your gave if you wish. On the table here is also [_ENTRY #201_], which is the last audio log. (-NOTE-) If you've been following the guide, you should get the "Doctor's Notes" Silver Trophy for collecting all the research documents. Congrats! Continue down the main path to see a quick scene. The enemies are drawn away by a bell. Follow them and we'll be in a graveyard. Wonderful. The path ahead is blocked by three enemies. Head right instead, over the planks, and over here look for a "1" on the wall to get through. This next part is home to another trophy. Pick up the BOTTLE here and you will see those dog-like things come out of the graves. One near you and one behind him, past a wooden fence. But first, the trophy: TROPHY TIP: DEATH GRIP ~ This is a good place for this trophy. We essentially need to get one of those dog-corpse things (a Cadaver) to kill a Haunted for us. This is easy to get here. We have two options: one is to throw the bottle near the exit arch. This should attract some of the zombies out there and the cadaver, meaning an easy trophy. Note that when I did this, I actually DID NOT kill the haunted with the torch... it was one of the first three. A kill is a kill, but this means I had to kill the torch guy with the axe as well. It also glitched out the remaining two zombies when I did it... they were alive but wouldn't move at all. They still saw me even, they just wouldn't move. Hilarious! The second way is to kick down the barrier and avoid the Cadavers, then go get the torch guy's attention. Have him chase you back to the Cadavers and he'll run right into them. This gets him out of the way easily. With the trophy tip out of the way, I recommend using it to get past the dog-like creatures and take the torch guy out at the same time. Barring that you'll need to break down the barrier, avoid the corpses, then sneak back out to the graveyard. There is an AXE nearby we can use on the torch-wielding haunted. Take him out and go past the door to the next area. More graveyard! Out here you'll see the bell to the left. Head to the left corner and find the broken wall you can duck under. There is an AXE waiting for you just after that. Take it and take out the patrolling haunted over here. Head to the left now and go up the ladder. Ring the bell here and jump down. Head back to your hole in the wall. A Cadaver will come out, but just run to the door where Leslie is at and he'll let you through with a scene. Head onward to the stairs and past the tunnel entrance. It will collapse, trapping us in here. Head up and continue for a scene. After the scene, DO NOT go right. Head to the end of this area instead and look into the last hole for a safe. The combination here is random again, but it is just like the first safe: press the buttons from bloodiest to least bloodiest. Doing this nets us [_LETTER SCRAP 8_], the last collectible in the game. We can now go to the ARCHIVE menu in the pause menu and piece together the letter. Doing so is very easy, so you don't need my help. Once you've done so you'll get the [_TORN LETTER_] and can finally read it. (-NOTE-) Putting the letter together nets us the "A Warning" Bronze Trophy for our efforts. Head to the exit now and up the stairs. Follow the only path here and you'll be where we fought the ogre's. Sneak under the big tomb to find [_MUSIC TRACK 5_], then try the door to the church. It is locked of course... something will make a sound here and Kidman will have Leslie hide. Time to explore. Shine the light on the right wall to open it and go through. Look at the tombs on the right here to find a "1". Open it up for the [WINGED IDOL_], then look for another "1" tunnel. This leads to two more tombs with a "1" on them. Open them up for the [_OX-HEADED IDOL_] and the [_CROSS-BEARING IDOL_]. After you have them, note the switch that appears near the door. Try opening it to see a quick scene. Hehe... Look to the left of that switch for another "1" tunnel. Open it up and head to the gate to the church. Read the note here: At Five came a plague taking out livestock. And with that, many took their lives. At Seven Mother turned to the church. Their symbol was etched in her mind. At Fourteen I left, leaving only a note. I wrote that I'd gone to heaven. These are clues for where to put the statues: 5: Ox-Headed Idol 7: Cross-Bearing Idol 14: Winged Idol Do that and the door will open. Head on through with Leslie and a scene will occur. We are stuck in this room with an Ogre! Head to the second set of boxes ASAP and wait here. The Ogre will eventually come over and pass on the left side, so sneak around when he does. Sneak to the far gate and when you are close, or if he sees you, run for it! Get through the gate for a scene. Head up to the church now and enjoy the scenes. Once you have control, RUN! We'll have to make some split-second decisions up ahead, so be ready to turn LEFT (escape from a shadow man), LEFT at the split, and then RIGHT when the rubble falls. If you are too slow we die (it is a cool death if you want to watch). There will be a checkpoint and then more running. Here his shadow-arms will come from either the left or right. Just hug the wall of the opposite direction when this happens to stay safe. Do that three times and then more scenes. And that's it! Watch the ending scenes and relax! You've just beaten the first DLC episode: The Assignment. (-NOTE-) For finishing Chapter 2, you get the "Not as it Seems" Silver Trophy. Congrats! (-NOTE-) For finishing the game, you unlock NEW GAME + and KURAYAMI modes. (-NOTE-) I hope you've found this guide helpful. Be sure to give the guide a recommend using the link up at the very top if you've enjoyed it. Also, be sure to swing by my Facebook page (Facebook.com/Bkstunt) and say Hi, or shoot me an email! _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< ARCHIVE TRANSCRIPTS >==O ``-.____________________________________________________[BK400]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As usual, I like to record a game's transcripts, so I wrote them all down and put them here. Fun to read. (-NOTE-) This section is full of spoilers, so I'd recommend beating the game first before going and reading these. PERSONNEL FILES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o KCPD CRIMIINAL RECORD CHARGE INFORMATION: Case# 4576-564-G7 Description: <Record Expunged - Juvenile Offense> Case# 8467-835-F4 Description: <Record Expunged - Juvenile Offense> Case# 9264-836-X3 Description: <Record Expunged - Juvenile Offense> Case# 7203-194-D3 Description: <Record Expunged - Juvenile Offense> Case# 7394-247-H3 Description: Criminal Tresspass, Destruction of Property Case# 8354-102-K4 Description: Grand Theft, Receipt of Stolen Goods Case# 9203-710-F4 Description: Vagrancy, Underage Consumption of Alcohol Case# 7104-846-J7 Description: Shoplifting, Resisting Arrest Case# 7103-825-D3 Description: Burglary Case# 8230-835-G5 Description: Possession of Controlled Substance with Intent to Sell Case# 8493-492-W2 Description: Robbery with Use of Firearm, Assault, Grand Theft, Criminal Evasion, Resisting Arrest, Assault on an Officer o Recording #1: Recruitment AGENT: Kidman, Juli. You've assembled quite the resume, I see. KIDMAN: They taught you to read at the police academy. I'm impressed. AGENT: Your attitude won't be necessary today. KIDMAN: What is this place? Why am I here? AGENT: You've been arrested, Ms. Kidman, and you are currently being detained. I'm sure even you could decipher that. KIDMAN: That's not what I asked, This isn't a regular interrogation room. They don't give you cushy chairs when you're about to be sent to lockup. AGENT: No current address, on your own since fourteen. A runaway, it seems. Quite impressive you've made it this long without coming to your senses. If your street smarts are that keen, I'd imagine you'd have turned yourself around by now. KIDMAN: It's more about survival. You think I'm pissed I got caught? At least I get free food in jail. It's all good to me. AGENT: What if I told you today could be different for you? You're a smart kid. You've got nothing to lose, no one to miss you. A person with those qualities could be open to very specific opportunities. KIDMAN: What are you saying? You offering me a Get Out of Jail Free card or something? AGENT: Not quite that, but something close. KIDMAN: I'm listening. o Recording #13: Disposition AGENT: Ms. Kidman. Please tell me about your family. KIDMAN: Next subject. AGENT: No, we've prolonged this talk for a while now. It's important for our understanding of you. KIDMAN: They never gave a shit. Too caught up in that church of theirs. More like a cult. It was like a punishment. Nothing I ever did was good enough for them. AGENT: They abused you? KIDMAN: No. It was more like neglect. That's why when I just left they didn't care. They never came looking. They just gave up. AGENT: And you never went back to them? KIDMAN: I did, a couple of years later. They were gone. Everyone was gone. It was like the whole town got up and moved. I should have felt something but I didn't. AGENT: And how do you feel about it now? KIDMAN: The same. They can rot for all I care. It was strange, though. There's a statue in the center of town; an angel with its head in its hands. I used to just stare at it when I was young, thinking it was sad. But now, I felt like even that statue knew how pitiful life was there. What a terrible place. RESEARCH DOCUMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o Entry #231 I'm afraid that the fragile mental states of the subjects are limiting our studies. Mobius wants us to move past Beacon patients and on to more "stable" people. They want to get STEM closer to its intended use. Would they see the world in the same way? Would a "sane" mind weather the psychically draining experience? I had that dream again. I netered the STEM myself... o Entry #16 After months of secrets, subterfuge, and indoctrination, they brought me into their fold. This place is... elaborate to say the least. Despite the modernistic visage, the research they have been doing here seems to date back to over a century ago. This place has history and from what I can grasp, tis facility is only one branch of many. Institutions, powerful families; their research seems grand, and therefore the possibilities for me seem equally as rich. Clearly my own unique methods at Beacon have piqued their interest, and I am most grateful for the opportunity. Most of what the researchers have been working on, however, seems archaic by today's standards. They told me budget is of no concern; results are the only thing that matter. Juggling duties here and at the hospital seems manageable, but Ruben... Comparatively insignificant, but even at his young age his studies are remarkable. Perhaps one day he will even assist me with my work here. o Entry #229 Patients emerging from the STEM are becoming more erratic. Their pathologies seem to be amplified by the experience now. Even worse, patients now seem to experience each other's psychological trauma. It's as if the user's deepest fears linger within the encephalon of the system, even after the session is over. The most concerning thing are their most recent statements. Every single patient claims to see a hooded figure slowly approaching them. Could it be him? His consciousness existing as a ghost in the system? My curiosity has never been piqued like this. I want to know. I want to see what they see. But it's too risky... for now. o Entry #239 Something else is even more harrowing... our subjects are... dying. They come out from STEM abruptly passing with looks of horror in their eyes. The ones that do survive are catatonic; babbling inchoherent messes that we can't properly interview. We've done nothing to the process to cause this change. It must be the ever-growing collective consciousness of the STEM system. These patients seem unable to take the strain of exposure. We need more "sane" subjects, perhaps to cleanse the system. At its current state, the system is unsustainable, something Mobius will not approve of. This time, only I am to blame for this. Our new prototype in Beacon is almost ready. When it is, I will start its conversion to the wireless system. Even if the original STEM experiments go awry, I will show my worth to Mobius with its next generation. o Entry #246 Today was something truly surprising. He was one of the last groups of test subjects... Just another patient I expected to babble and maybe even die. Patient 105: Leslie Withers. Ruben had singled him out as a useless subject... but he must have known. He knew I would read his notes. What else was Ruben lying to me about? But this Leslie... he emerged cognant, calm, and able to report fully what he'd experienced inside. His unique pathology allowed him to successfully navigate his STEM experience with little repercussion. They know nothing of his existence, but no doubt he is the key. If we all share the consciousness, then with him I too should be able to experience the STEM, potentially even suppress the more unsavory aspects of it. With him I can be the master of the very technology I helped create. Mobius will see my worth and let me rise even higher in their ranks. o Entry #215 They've refocused the efforts of the other programs to support our research. STEM priority has seemingly overriden other departments' individual research. Chemical and botanical studies are focused now on tempering, priming subjects for their inevitable connection. Now that the prototype is up and running, experiments continue. Upon their return from STEM integration, patients are interviewed extensively. While their particular pathologies inform their experiences, there are commonalities. They all experience the same settings, the same occurences. The "world" they inhabit becomes larger with every new visitor. This suggests that shards of each user's consciousness are left behind inside the STEM, creating a community. It's as if, internally, a new world is being built. o Entry #201 Ruben has no idea what he's done. It's not surprising that he doesn't care, either. He was never motivated by fear of Modius... The STEM prototype works, but only when connected to Ruben. I've checked the details and he customized the whole system to only operate with his own brain-wave pattern. I left him alone with the device for far too long, trusted him too much and despite all my knowledge in the field it's past the point of fixing. I can't just flip a switch. And that's not the worst of it. They know, as well. I'm not going to take the blame for this. I will drag him here and make him fix it. I can't imagine what they will do to him if he doesn't... LETTER SCRAPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (-NOTE-) This letter only comes together once you put all of the letter scraps together! I sensed it the moment Marcelo triggered the machine. He had removed my mind from the core. He thought he figured out how to get around me, but he is such a fool. The brain is nothing but matter. My consciousness is omnipresent. I can see them all: their memories, their thoughts... their fears. And by pulling in so many people I will consume them all. From the weakest first, each mind gives me more power to conquer. Where does my world end and reality begin? From now on, that line begins to blur. _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Trophy Information >==O ``-.___________________________________________________[BK-500]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this section I'll list all the trophies in the game along with my best description on how to obtain them. I'm sure that you Xbox 360 players out there have the same exact "achievements", so this should help you out too. (-NOTE-) Trophies are here in the order they appear in the PS trophy list. .————————————————. .————————————. __| Prank Call |_________________________________________| Bronze |__ ¯¯¯'————————————.———'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Lure an enemy with a phone call and lock them in a room. | (Ch. 1) ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | In Chapter 1, when you get the research card, you can use | the cell phone in a room to the left and call it to trap a | haunted inside that room. This trophy seems kind-of glitchy | though, as trapping any haunted in any room seems to make it | go off. Huh. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .—————————————. .————————————. __| Clutch! |____________________________________________| Bronze |__ ¯¯¯'————————————.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Use a single trap to kill two or more enemies in The | Assignment. (Ch. 2) ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | This trophy is fairly rough to get, but very satisfying. | I wrote a trophy tip up above in the guide for it, so be sure | to check it out! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .—————————————————————————. .————————————. __| All You Need is Axe |________________________________| Bronze |__ ¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Survive the duel without using any electronic devices in | the environment. (Ch. 2) ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | This is a fairly easy trophy to get, honestly. It the duel | with Joseph, just use axes to kill him. Don't use anything | else. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .————————————————. .————————————. __| Death Grip |_________________________________________| Bronze |__ ¯¯¯'————————————.———'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Get a Cadaver to grab and kill a Haunted. (Ch. 2) ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | A clever trophy. Best done during the graveyard section of | Chapter 2. I wrote a trophy tip for this one, so check it | out in the guide. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .———————————————————————————. .————————————. __| A Different Beginning |______________________________| Bronze |__ ¯¯¯'————————————.——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Clear Chapter 1, "An Oath." ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Just play through the game and you'll get this one. You can't | miss it! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .—————————————————————. .————————————. __| Not as it Seems |____________________________________| Silver |__ ¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Clear Chapter 2, "Crossing Paths." ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Just play through the game and you'll get this one. You can't | miss it! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .————————————————————. .————————————. __| Doctor's Notes |_____________________________________| Silver |__ ¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Collect all Research Documents in The Assignment ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Use the guide to get these collectibles as you play. If | you are missing one, you'll need to replay that chapter to | find it. Use your archive list to see what you are missing, | then CTRL + F to find it in the guide. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .————————————————————————. .————————————. __| A Piece of My Past |_________________________________| Bronze |__ ¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Collect all Personnel Files in The Assignment ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Use the guide to get these collectibles as you play. If | you are missing one, you'll need to replay that chapter to | find it. Use your archive list to see what you are missing, | then CTRL + F to find it in the guide. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .———————————————. .————————————. __| A Warning |__________________________________________| Bronze |__ ¯¯¯'————————————.——'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Complete the hidden letter in The Assignment ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | Use the guide to get these collectibles as you play. If | you are missing one, you'll need to replay that chapter to | find it. Use your archive list to see what you are missing, | then CTRL + F to find it in the guide. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .————————————————————————————. .————————————. __| Not Afraid of the Dark |_____________________________| Silver |__ ¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯ Description | Clear The Assignment in KURAYAMI Mode. ————————————————|—————————————————————————————————————————————————————————————— How to Obtain | This requires you beating the game to unlock KURAYAMI mode, | then playing a New Game with this mode selected. BK hasn't | done this yet, so um.... good luck! Hahaha! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Version History >==O ``-.___________________________________________________[BK-600]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 1.00: March 13th, 2015 - March 16th, 2015 ------------------------------------------------- Guessing a bit on the days here. Got th DLC written up and posted online. Definitely a unique experience from the main game for sure. Realizes shortly after posting it that I hadn't found all of the snails and music tracks, so will have to re-visit it at some point... Version 1.10: July 1st, 2015 ---------------------------- Adding in all of the snails and music tracks to this version. Should be complete now. Only took what, 3+ months or so to do? Real life, right?! _____ ___ __ __ |_ _| | __| \ \ / / | | H E | _| V I L \ \/\/ / I T H I N ________|_|___________|___|_____________\_/\_/________________ ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-.. O==< Credits >==O ``-.___________________________________________________[BK-700]___.-´´ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o My awesome family for all the love and support (and time to do all of the guides I do!) o All my peeps over at the FAQ Contributor board. Bunch of good people there who make some of the best guides this site has. You guys and gals know who you are! o Jim Carroll for the Music Track 4 tip. Many thanks! o Animal Delos from the GameFAQs board for the snail location round-up. I believe I only found one of five naturally, so this was awesome info. Many thanks! o GamerZOMBIE for his playthrough on YouTube. It helped remind me of stuff so I didn't have to reload quite as much as I did. o Gair gaming on YouTube for help with the collectibles. Really respect the fact that they went behind and added notes to correct their mistakes. Props! o GawdlikeMatt for showing me what the hell the snail was for! Ha! o My frequent partner in crime Absolute Steve. I did the main "The Evil Within" game with him and am using some of the ASCii we used for that guide in this one. Can't wait until our next venture together, partner! _______________________________________________________________________________ I'M JUST MAKING Document © Bkstunt_31 2015 SURE YOU'RE DOING The Evil Within © 2014 Tango Gameworks YOUR JOB... E N D O F D O C U M E N T

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